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Last added settings section appears both in the window and in the "Add S...
Steps to reproduce: Create a project File -> Build Profiles Click “Add Build Profiles” Select “Facebook Instant Games” Click “Add... Read more
Memory leak warnings are thrown when creating a Particle System GameObject
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Particle System (GameObject > Effects... Read more
[Video] Buffer overflow warning when we change playback speed of video p...
To reproduce:1. Open the QA's attached project2. Load the WebM file in the Video Player3. Go to Playmode4. Increase the Playback Spe... Read more
UnityDistanceBasedTess() crashes Unity editor without stack trace when u...
How to reproduce:1. Open Unity2. Load tester-submitted project(TesselationTest.zip)3. Open '1.unity' scene4. Select 'New Material' i... Read more
[SSAO] Visual artifacts on Adreno 640 when the SSAO Source is set to Depth
Steps to reproduce: Download attached project and open in Unity. Build and Run project on a device. Observe visual artifacts on the ... Read more
[Android] Build fails when targeting an API level 31 and using custom ma...
How to reproduce:1. Create an empty project2. Switch the Target Platform to Android3. Set the Target API Level to 31 (Edit -> Pro... Read more
“Look Dev” window restored from previous HDRP project causes errors in n...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Open “Look Dev” window (Window > Rendering >... Read more
[GPU PLM] Neverending bake when progressive updates are on (available vs...
Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more
Quick Search does not display Hierarchy GameObjects when using custom Pr...
How to reproduce:1. Open the "Teste_PreviewStage" project2. Open the "SampleScene"3. Navigate to Menu > Test and select "Open Pre... Read more
Mesh particle system prevents batching when using it with Default-Partic...
Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow