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0
votes
Fixed

Last added settings section appears both in the window and in the "Add S...

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Jul 22, 2025

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Version/s: 6000.3.0a3

Steps to reproduce: Create a project File -> Build Profiles Click “Add Build Profiles” Select “Facebook Instant Games” Click “Add... Read more

0
votes
Duplicate

Memory leak warnings are thrown when creating a Particle System GameObject

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Aug 07, 2025

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Version/s: 6000.1.16f1, 6000.2.0f1, 6000.3.0a4

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Particle System (GameObject > Effects... Read more

0
votes
Fixed

[Video] Buffer overflow warning when we change playback speed of video p...

Video

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Apr 12, 2018

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Version/s: 2018.2.0a7, 2018.2.0a8

To reproduce:1. Open the QA's attached project2. Load the WebM file in the Video Player3. Go to Playmode4. Increase the Playback Spe... Read more

0
votes
Fixed

UnityDistanceBasedTess() crashes Unity editor without stack trace when u...

Shaders

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Nov 24, 2017

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Version/s: 2017.1.0a1, 2017.3.0b6

How to reproduce:1. Open Unity2. Load tester-submitted project(TesselationTest.zip)3. Open '1.unity' scene4. Select 'New Material' i... Read more

0
votes
Active

[SSAO] Visual artifacts on Adreno 640 when the SSAO Source is set to Depth

Lighting

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Jul 31, 2025

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Version/s: 6000.0.55f1, 6000.3.0a4, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Download attached project and open in Unity. Build and Run project on a device. Observe visual artifacts on the ... Read more

0
votes
Duplicate

[Android] Build fails when targeting an API level 31 and using custom ma...

Mobile

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Jul 23, 2021

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Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Create an empty project2. Switch the Target Platform to Android3. Set the Target API Level to 31 (Edit -> Pro... Read more

0
votes
Won't Fix

“Look Dev” window restored from previous HDRP project causes errors in n...

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Aug 01, 2025

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Version/s: 6000.0.54f1, 6000.1.15f1, 6000.2.0f1, 6000.3.0a4

Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Open “Look Dev” window (Window > Rendering &gt... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

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Nov 19, 2019

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Version/s: 2020.1.0a9, 2020.1.0a14

Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more

0
votes
Fixed

Quick Search does not display Hierarchy GameObjects when using custom Pr...

Search

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Mar 16, 2023

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Version/s: 2020.3.46f1, 2021.3.20f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5, 2023.3.0a3

How to reproduce:1. Open the "Teste_PreviewStage" project2. Open the "SampleScene"3. Navigate to Menu > Test and select "Open Pre... Read more

1
votes
Fixed

Mesh particle system prevents batching when using it with Default-Partic...

Shuriken

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May 17, 2017

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Version/s: 5.6.1f1

Reproduction steps:1. Play the attached scene(20170517_bugreport_mesh_particle_prevent_batching.unitypackage).2. Check current statu... Read more

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