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20
votes
Fixed

Cloth performance drops when increasing the number of GameObjects with C...

Physics

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Jul 31, 2019

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Version/s: 2018.4.0f1, 2018.4.4f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project (case_1173457.zip)2. Enter Play Mode3. Set the "Active" Cloth slider to 2 > observe... Read more

32
votes
Fixed

Grid Gizmo is visible through the Scene Game Objects when the Post Proce...

Package: PostProcessing

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Aug 23, 2022

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Version/s: 3.1.1

How to reproduce: Open the attached project ("Post Processing Grid Gizmo Issue.zip) and enter the "test" scene Click on the Main Cam... Read more

17
votes
By Design

[MSE] Realtime GI light in play mode only affects objects from first scene

Global Illumination

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Nov 18, 2015

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Version/s: 5.3.0f1

To reproduce:1. Open attached project2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy3. Ensure that the ac... Read more

55
votes
Fixed

CMD+A does not select text but repeats some of the actions made recently

CodeEditors

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Nov 15, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open any project that contains a script2. Double click on a script so it opens in MonoDevelop3. Press CMD+A4. Notice... Read more

18
votes
Fixed

WebCamTexture.GetPixels32 returns black pixels when in WebGL Player

WebGL

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Aug 14, 2023

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Version/s: 2022.3.7f1, 2023.1.9f1, 2023.2.0b4, 6000.0.37f1

Reproduction steps:1. Open the “WebcamGetPixels32“ project2. Open the “Sample” scene3. Ensure a webcam device or a virtual camera is... Read more

33
votes
Fixed

Android Player crashing in FMOD when targetting SDK Level 31

Platform Audio

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Jun 27, 2022

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Version/s: 2020.3.33f1

There are no steps for bug reproduction Reproducible with: 2020.3.33f1 Notes:- 3 fixes, which potentially can fix this issue, are be... Read more

32
votes
Fixed

Overridden virtual functions cannot be used as Animation events

Animation

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Aug 07, 2014

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Version/s: 4.5.2f1

To Reproduce: 1.Write an overridden virtual function just like Event4() in Arrow.cs and ArrowBase.cs, in the attached project. 2. Cr... Read more

19
votes
Fixed

Severe performance degradation in Play Mode when using multiple Cameras ...

Graphics Device Features

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Jul 14, 2023

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Version/s: 2022.3.5f1, 2023.1.4f1, 2023.2.0a23

How to reproduce:1. Open the “URP_Multi_Camera_Graphics_API_Performance“ project2. Open the “SampleScene”3. Open the Game view windo... Read more

14
votes
Fixed

[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...

WebGL

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Jan 24, 2019

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Version/s: 2017.4.0f1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package"2. Add "mobile/Bumped Di... Read more

25
votes
By Design

Physics.ComputePenetration returns False when two colliders overlap

3D Physics

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Sep 30, 2022

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Version/s: 2021.3.11f1, 2022.3.15f1, 2023.1.0a10

Steps to reproduce:1. Open the user’s project2. Enter Play mode3. Observe the Scene view4. Move the Sphere into the Plane and furthe... Read more

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