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[Mobile] TouchControl.tapCount stays at 0 when "Script Debugging" is che...
Steps to repro:1. Open attached project2. Make sure in Build Settings "Script Debugging" is enabled3. Build for iOS and deploy the X... Read more
NonAlloc queries return RaycastHit arrays with null/empty members
1. Open attached project2. Open scene scene.unity- Note there is a Cube in the scene, along with two red Sphere gizmos3. Play the sc... Read more
[Cross-pipeline] Post Processing defaults to HDRP in a URP project when ...
Repro steps: 1. Open a project with both HDRP and URP packages installed2. Set URP as the active render pipeline3. Create a new glob... Read more
Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce:1. Open the scene2. Change "Size" field in orthographic camera3. Notice how canvas size does not change in Scene view (... Read more
Shader works in-editor but not in build
Reproduction steps:1. Open the attached project2. Open scene "DemoScene"3. Build and Run on Standalone4. Notice that Prism shaders a... Read more
The assignment of the reference parameter is applied to the local copy o...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the scene.unity scene4. Build5. Open VS so... Read more
Buffer ports in VFX Graph have an expand icon whereas they have no subports
Steps to reproduce: Create any node using GraphicBuffer in a VFX graph (Sample GraphicsBuffer operator for instance) Notice there's ... Read more
[HDRP][AMD] Nullreference Exception thrown on setting any values in Full...
Nullreference Exception thrown on setting any values in Fullscreen Debug Mode Steps to reproduce:1. Create a new Project with 3D Tem... Read more
[UIR] UI Toolkit runtime resize bug with Graphics.Blit
Using Graphics.Blit during an Update modifies the layout of the root visual element because it modifies RenderTexture.active, which ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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