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Documentation Hyperlink in Package Manager for UPM Signatures leads to a...
Steps to reproduce: Open the attached Project Navigate to the Package Manager (Window > Package Management > Package Manager) ... Read more
Parent Prefab fails to correctly override changes to its children Prefab...
Steps to reproduce:1. Open the attached project "Case_1195496"2. Open "SampleScene"3. In the Hierarchy window Expand "Parent" Instan... Read more
[SRP] GL immediate mode geometry does not appear using Lightweight RP fo...
GL immediate mode geometry generated via script in OnPostRender does not appear in Game view during Play mode when the Scriptable Re... Read more
[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...
How to reproduce:1. Open the attached "case_1212342.zip" Unity project2. Build the Scene for the iOS platform3. Attempt to deploy th... Read more
Short cut keys are not registered in Unity after a modal dialog box popup
Steps to reproduce:1. Download 971524_repro.zip and open "new" scene2. Create two empty objects in the scene3. Drag several sprites ... Read more
Error thrown when using search filter dropdown in Test Runner
Steps to reproduce:1. Open any Unity project2. Go to Window>General>Test Runner3. In the EditMode tab, click on the dropdown t... Read more
Decal not projected on top of a Lit Material when MSAA is disabled, and ...
How to reproduce: 1. Open the project “IN-103785_DecalBug”2. Build the project, File → Build and Run3. Observe the Standalone Build ... Read more
Custom cursor doesn't show in build when the Splash Screen is disabled
How to reproduce:1. Open the attached “IN-106237” project2. Ensure the Splash Screen is disabled (Edit > Project Settings > Pl... Read more
LOD Group Levels partially grey out and an IndexOutOfRangeException erro...
How to reproduce:1. Create or open the “IN-112149” Project2. Right click on the Hierarchy and add an empty GameObject3. Select the c... Read more
Unexpected transformations occur when executing 2D Vertex Shaders
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Observe the Game View Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes