Search Issue Tracker
Fixed
Fixed in 6000.2.1f1, 6000.3.0a5
Votes
0
Found in
6000.2.0b8
6000.3.0a1
Issue ID
UUM-111052
Regression
Yes
Custom cursor doesn't show in build when the Splash Screen is disabled
How to reproduce:
1. Open the attached “IN-106237” project
2. Ensure the Splash Screen is disabled (Edit > Project Settings > Player > Splash Image > Show Splash Screen)
3. Build and run the project
4. Observe the result
Expected result: The custom cursor appears in the build
Actual result: The cursor appears constantly loading
Reproducible with: 6000.2.0a2, 6000.2.0b8, 6000.3.0a1
Not reproducible with: 2021.3.51f1, 2022.1.0a1, 2022.3.64f1, 6000.0.52f1, 6000.1.10f1, 6000.2.0a1
Reproduced on: Windows 10 (user reported), Windows 11
Not reproduced on: No other environment tested
Notes:
- Enabling the Splash Screen fixes the issue
- The custom cursor works in Play mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Capacity-size memory is copied instead of Length-size when using UnsafeUtility.memCpy()
- Console displays "SerializedObjectNotCreatableException: Object at index 0 is null" error during Unity theme change while "Tile Palette" window is opened
- Details are not shown when Error Message is still selected after changing Log Entry Count in the Console
- Disabling Unity VCS in Project Settings unfocuses the Project Settings Window
- [Linux] Unity Version Control Project Setting labels aren't Humanized on Linux
Add comment