Search Issue Tracker
Fixed
Fixed in 6000.2.1f1, 6000.3.0a5
Votes
0
Found in
6000.2.0b8
6000.3.0a1
Issue ID
UUM-111052
Regression
Yes
Custom cursor doesn't show in build when the Splash Screen is disabled
How to reproduce:
1. Open the attached “IN-106237” project
2. Ensure the Splash Screen is disabled (Edit > Project Settings > Player > Splash Image > Show Splash Screen)
3. Build and run the project
4. Observe the result
Expected result: The custom cursor appears in the build
Actual result: The cursor appears constantly loading
Reproducible with: 6000.2.0a2, 6000.2.0b8, 6000.3.0a1
Not reproducible with: 2021.3.51f1, 2022.1.0a1, 2022.3.64f1, 6000.0.52f1, 6000.1.10f1, 6000.2.0a1
Reproduced on: Windows 10 (user reported), Windows 11
Not reproduced on: No other environment tested
Notes:
- Enabling the Splash Screen fixes the issue
- The custom cursor works in Play mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment