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Asset Bundle dependencies are included from an asset linkage in an anima...
Reproduction steps: 1. Open "TestDependenciesCollected.zip" project2. Enter Play Mode3. Click on "Load Bundle From StreamingAssets" ... Read more
[Experimental] Undoing the adding of composite collider crashes in Compo...
How to reproduce:1. Open user attached project2. Open scene 'sdagfhg'3. In hierarchy navigate to Tile map > Layer4. Remove 'Compo... Read more
[Android] Mobile notifications are delayed when setting elapsed time
Reproduction steps:1. Open the user's attached "LocalPushNotificationSample.zip" project2. Build and Run for Android3. In the Player... Read more
Managed Memory table "A - B" icon clips into the sort icon of column "B"...
Reproduction steps:1. Create a new project and install the Memory Profiler package2. Open the Memory Profiler window (Window > An... Read more
A Mesh GPU Instancing ParticleSystem used in conjunction with a Projecto...
Steps to reproduce: Open the attached project and view the scene in-editor. The issue should occur in-editor and in-player. If in-ed... Read more
Loading animations are hitching or stopping when using "SceneManager.Loa...
Reproduction steps:1. Open the attached “IN-89627” project2. Open the Build Settings window (File > Build Setting)3. Build and Ru... Read more
ArgumentOutOfRangeException is thrown when adding a Spline to an empty l...
How to reproduce:1. Open the “spline_bug“ project2. Open the “SampleScene“3. Select the “Spline“ GameObject4. In the Inspector windo... Read more
The HUB can not activate the license on MacOS
HUB can not activate a license on MacOS if the serial number is empty. Steps to reproduce: On Mac which doesn't have a serial number... Read more
An error occurs after deleting one gameObject and recording another in t...
Reproduction steps:1. Open the attached project "TimelineArgumentNullException.zip";2. Open the "Main.unity" scene;3. Make sure that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code