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IL2CPP build fails due to UnityEditor.dll usage in user code
How to reproduce: Open attached project In Build Settings window, Build for Windows IL2CPP Once test completes, examine Console wind... Read more
[Quest] Application.quitting does not get triggered on Oculus devices
Reproduction steps:1. Open the user’s attached project2. Build and Run using Android build platform3. Observe the results via Quest ... Read more
[Perforce] Unity fails to checkout project assets
To Reproduce: 1. Put attached project inside a workspace & set up a connection to Perforce.2. Submit everything in the default c... Read more
[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...
How to reproduce:1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package"2. Add "mobile/Bumped Di... Read more
GamePad.SetMotorSpeeds CPU usage is 3 times higher when the controller i...
Reproduction steps:1. Open the attached “Rumble.zip“ project2. Connect Xbox One controller via Bluetooth3. Enter Play mode and open ... Read more
Severe performance degradation in Play Mode when using multiple Cameras ...
How to reproduce:1. Open the “URP_Multi_Camera_Graphics_API_Performance“ project2. Open the “SampleScene”3. Open the Game view windo... Read more
Android Player crashing in FMOD when targetting SDK Level 31
There are no steps for bug reproduction Reproducible with: 2020.3.33f1 Notes:- 3 fixes, which potentially can fix this issue, are be... Read more
[MSE] Realtime GI light in play mode only affects objects from first scene
To reproduce:1. Open attached project2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy3. Ensure that the ac... Read more
Different, not-consistent threads count in standalone builds
To reproduce:1) Open attached project and scene2) Build and run it3) Use some tool to check thread count (Process Explorer on win, c... Read more
CMD+A does not select text but repeats some of the actions made recently
To reproduce:1. Open any project that contains a script2. Double click on a script so it opens in MonoDevelop3. Press CMD+A4. Notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] RG8UNorm texture says it doesn't support random writes
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- GameObjects are rendered darker at an Orthographic Camera's clipping plane when SSAO is enabled and the Camera's clipping planes near value is negative
- Renderer Feature (ScriptableRendererFeature) output is missing in Game view when a temporary texture resolution matches the URP Asset shadow resolution in URP