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Undo function with Tile Palette hide all the sprites from palette
How to reproduce:1. Open "TilePalette" Unity project2. Open Tile Palette window3. Drag some sprites into the Pallete4. Press Ctrl + ... Read more
[3D with Extras] [Shuriken] Trail Renderers does not disappear by its se...
-Working Fine in 3d Template.-Trail Renderers does not disappear by its set Time property after changing its position. Steps to repr... Read more
Unhandled Exception (NullReferenceException) at Mono.CSharp.TypeContaine...
How to reproduce:1. Open Unity2. Load user submitted project (There's a slightly smaller download size in comments)3. Clear excessiv... Read more
[VR] Changing graphical api results in crash
Project Steps:1. Tick "Virtual Reality Supported"2. Set Graphical api to directx113. Set graphicsl api to opengl core4. Set Graphica... Read more
[macOS] Keyboard input repeats continuously in a specific project when r...
How to reproduce:1. Open the attached “IN-118211” project2. Build the project3. Run the built game4. In the game, enter Settings5. C... Read more
[VFX Graph] Undoing/Redoing changes on multiple selected assets show no ...
When you have selected multiple VFX assets and make changes to them, when you try to undo these changes there is no indication it's ... Read more
UI Toolkit Dropdown input consumed when uGUI EventSystem is also in the ...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Click on the Dro... Read more
HDRP: Temporal antialiasing makes selection outline flicker in scene view
Tested on HDRP 7.1.1 / 7.1.5 / 7.1.6 / 7.1.7 / 8.0.1Can repro on any version from 2019.3+ Simple repro steps is :- Create a new HDRP... Read more
Different behavior between UnityEditor and UTR observed when counting m_...
Steps to reproduce:- Open Editor and run Tests/EditModeAndPlayModeTests/TextureStreaming project- Observe GfxDeviceD3D11Base::FlushI... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “InvalidOperationException” errors spammed in the Console when converting Sample Scene to Sub Scene and Entities Hierarchy window is open
- Using Physics.ComputePenetration on a Capsule collider causes it to sometimes return incorrect value when dragging it through the Mesh collider
- Cinemachine Camera with Position Composer causes visual jitter when following a moving target
- Errors thrown in console when entering Play mode if an object with an Audio Source component is selected
- Editor hangs when a huge mesh is used for CanvasRenderer