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Using SwitchActiveBuildTarget API does not fully switch build target
How to reproduce:1. Open user provided project2. In File/Build Settings, set build to Android.3. From Build menu, select 'Android'. ... Read more
Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat wh...
Reproduction steps:1. Open the attached “repro-project“2. In the Project window navigate to the “Assets/imagenes“ folder3. Select an... Read more
Render Pipeline Converter selected asset counter reports one fewer item ...
Steps to reproduce: Open the attached project Open the Render Pipeline Converter window via Window -> Rendering -> Render Pipe... Read more
[macOS] SleepTimeout.NeverSleep setting is applied to the Editor after e...
Reproduction steps:1. Open the attached “SleepTimeout.NeverSleep bug.zip“ project2. Enter Play mode3. Exit Play mode4. Wait for 'con... Read more
iPhone X has wrong Device enumeration
_DeviceModel in UnityDeviceModel() in DeviceSettings.mm is returning the wrong value for an iPhoneX, so UnityEngine.iOS.Device.gener... Read more
Physics.ComputePenetration not working as expected when used with a caps...
How to reproduce:1. Open attached project "ComputePenetration Bug.zip" and scene "scene"2. Enter Play mode3. With WASD keys move and... Read more
Crash on GC_make_disappearing_links_disappear when generating font atlas
Reproduction steps:1. Open the attached project “CrashRepro“2. Open the Font Asset Creator window (Window > TextMeshPro > Font... Read more
Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
How to reproduce:1. Open the “ShaderCompilationError.zip” project2. Click on Tools > ExecuteComputeShaderError in the Toolbar3. O... Read more
[Android] Skybox corners distorted on Vivante GC1000 GPU's
How to reproduce:1. Open user attached project2. Build to device with Vivante GC1000 GPU Expected behaviour: Skybox is drawn correct... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12