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2
votes
By Design

Using SwitchActiveBuildTarget API does not fully switch build target

Build Pipeline

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Mar 17, 2017

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Version/s: 5.4.2f2

How to reproduce:1. Open user provided project2. In File/Build Settings, set build to Android.3. From Build menu, select 'Android'. ... Read more

7
votes
Fixed

Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat wh...

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Oct 31, 2023

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Version/s: 2023.1.19f1, 2023.2.0b16, 2023.3.0a12

Reproduction steps:1. Open the attached “repro-project“2. In the Project window navigate to the “Assets/imagenes“ folder3. Select an... Read more

0
votes
Fixed

Render Pipeline Converter selected asset counter reports one fewer item ...

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Mar 17, 2025

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Version/s: 6000.0.43f1, 6000.1.0b11, 6000.2.0a7

Steps to reproduce: Open the attached project Open the Render Pipeline Converter window via Window -> Rendering -> Render Pipe... Read more

0
votes
Won't Fix

[macOS] SleepTimeout.NeverSleep setting is applied to the Editor after e...

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Jun 02, 2023

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Version/s: 2021.3.26f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a18

Reproduction steps:1. Open the attached “SleepTimeout.NeverSleep bug.zip“ project2. Enter Play mode3. Exit Play mode4. Wait for 'con... Read more

1
votes
Fixed

iPhone X has wrong Device enumeration

iOS

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Nov 07, 2017

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Version/s: 2017.2.0p1

_DeviceModel in UnityDeviceModel() in DeviceSettings.mm is returning the wrong value for an iPhoneX, so UnityEngine.iOS.Device.gener... Read more

0
votes
Fixed

Physics.ComputePenetration not working as expected when used with a caps...

Physics

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Jun 15, 2018

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Version/s: 2018.1.0a6, 2018.1.4f1

How to reproduce:1. Open attached project "ComputePenetration Bug.zip" and scene "scene"2. Enter Play mode3. With WASD keys move and... Read more

0
votes
Won't Fix

Crash on GC_make_disappearing_links_disappear when generating font atlas

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Jun 28, 2023

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Version/s: 2021.3.27f1, 2022.3.3f1, 2023.1.1f1, 2023.2.0a20

Reproduction steps:1. Open the attached project “CrashRepro“2. Open the Font Asset Creator window (Window > TextMeshPro > Font... Read more

1
votes
Fixed

Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES

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Mar 13, 2025

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Version/s: 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7

How to reproduce:1. Open the “ShaderCompilationError.zip” project2. Click on Tools > ExecuteComputeShaderError in the Toolbar3. O... Read more

4
votes
Fixed

[Android] Skybox corners distorted on Vivante GC1000 GPU's

Mobile

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Apr 19, 2017

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Version/s: 5.6.0f3

How to reproduce:1. Open user attached project2. Build to device with Vivante GC1000 GPU Expected behaviour: Skybox is drawn correct... Read more

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