Search Issue Tracker

0
votes
Fixed

Editor crashes on GridBindings::GetCellSize when trying to get the cell ...

2D

-

Sep 26, 2017

-

Version/s: 2017.3.0b1

How to reproduce:1. Open the attached "GirdCrash" project and "Repro" scene2. Observe "GameObject" and that it does not have a Grid ... Read more

0
votes
Not Reproducible

Memory leak when using TextAsset.bytes property

Mono

-

Apr 12, 2019

-

Version/s: 2018.3.0a5, 2018.3.12f1

Reproduction steps:1. Open the attached project inside of "_test_proj_memory_leak.zip"2. Make sure Profiler with the Memory Tab is o... Read more

0
votes
Fixed

Text overlaps when displaying CJK and Latin characters on GameObject Lab...

-

Jan 08, 2025

-

Version/s: 6000.1.0b1, 7000.0.0a1

How to reproduce:1. Open the attached “IN-92019” project2. Open the “SampleScene”3. Observe the GameObject Label Icon text in the Sc... Read more

8
votes
Fixed

[InputSystem][Windows] Thrustmaster USB Joystick leads to exceptions

Package: Input System

-

Oct 16, 2019

-

Version/s: 1.0.0-preview.1

1. With Windows editor open, plug in Thrustmaster USB Joystick.k2. Observer "Could not create device" error in the console. NotImple... Read more

1
votes
Fixed

[OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing li...

Progressive Lightmapper

-

Aug 19, 2020

-

Version/s: 2020.1.3f1, 2020.2.0a21

Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX;2. In the Lighting window press the dr... Read more

0
votes
Fixed

"Assertion failed: Internal: Possible leak." when swapping from OpenGL t...

2D

-

Apr 18, 2017

-

Version/s: 2017.1.0b2

"Assertion failed: Internal: Possible leak. All textures should be removed from IdMap when destructed using RemoveTexture(TextureID ... Read more

0
votes
Fixed

“Inl_ScriptableRenderPass.Configure” process allocates GC when the Rende...

-

Oct 17, 2023

-

Version/s: 2022.3.7f1, 2023.1.17f1

Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. ... Read more

0
votes
Fixed

Mesh Filter's Mesh Properties display a blank window for built-in primit...

Inspector Framework

-

Nov 10, 2021

-

Version/s: 2020.1.0b10, 2020.2.0a11, 2022.1, 2022.1.0a15

How to reproduce:1. Open the user's project "1351353.zip"2. Select the "Torus-7-4">"default" Object in the Hierarchy window3. In ... Read more

9
votes
By Design

Test with InputTestFixture fails or causes other tests to fail when runn...

Package: Input System

-

Apr 24, 2023

-

Version/s: 1.11.0

Reproduction steps:1. Open the attached project "InputTestFixtureBugSample"2. Open the Test Runner window and switch to "PlayMode"3.... Read more

0
votes
Fixed

Test Runner Hangs - 11220 tests (Build Selected Stand Alone)

Package: Test-Framework

-

Dec 01, 2023

-

Version/s: 1.4.2

The easiest way to replicate the issue is: clone the NGO repository (develop branch) Add the com.unity.netcode.gameobjects\testproje... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.