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UI Toolkit Visual Element overflows when the margin value is added
Reproduction steps:1. Open the attached “UI Builder” Project2. Open “UI Builder” Window (Window > UI Toolkit > UI Builder)3. S... Read more
[Windows] Editor doesn't remember the maximized position after reopening...
How to reproduce:1. Create a new project2. Maximize the Editor window3. Reopen the project4. Observe the Editor window Expected resu... Read more
Unity Crashes when using serializedObject.CopyFromSerializedPropertyIfDi...
How to reproduce:1. Open the user attached project2. Open the "SampleScene" scene3. Select the "Example" GameObject4. Press the "Cop... Read more
[UI] Enable/disable UI element after Play or in Play mode not working
How to reproduce:1. Create new empty project2. Create UI > (Select any element)3. Disable UI element in Inspector window4. Press ... Read more
Can't change shadow cascade split ratios
Steps to reproduce a bug:1. Open the attached project;2. Go to the Edit->Project Settings->Quality;3. In the Inspector, observ... Read more
Shader prewarming doesn't actually work on most renderers
Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more
[Android] Crash when outputting Chinese characters to large numbers of t...
How to reproduce:1. Download the attached project "crash-test.zip"2. Build and Run on Android3. Press "Start" button Expected result... Read more
[IME]The TextMeshPro input field gets cleared when characters are entere...
Reproduction steps:1. Open the attached "IN-97001" project2. Set your keyboard method to Japanese Hiragana or Japanese Katakana3. Op... Read more
[Lines] Error entering play mode with a line selected
Repro steps:1. Create a Line Renderer effect and have it selected and visible in the inspector2. Enter play mode3. Observe errors: N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used