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Animator.velocity spikes when blending animations with different length ...
How to reproduce:1. Open the attached project2. Open and play Scene3. Move the character with arrow keys to one direction4. Stop and... Read more
Opening reference for Physics 2D Settings redirects to missing page
Steps to reproduce: Open a Unity 2D project Edit Physics 2D settings at Edit > Project Settings > Physics 2D Click the questio... Read more
Warnings are thrown after building Universal 3D Sample template project
Steps to reproduce:1. Create a new project with Universal 3D Sample template2. Build And Run3. Observe the Console Actual results: "... Read more
[Tilemap] Painted tilemap disappears from Scene View when dragging the s...
Steps to reproduce: 1. Open attached project (tilemap-gone.zip)2. Open 'TilemapTest' scene3. Focus on the 'Grid' game object so it's... Read more
Interrupting Cinemachine Blend when quickly disabling and enabling the G...
How to reproduce:1. Open the attached project "1421035_case.zip"2. Open the "SampleScene" Scene3. Press Play Expected result: Cinema... Read more
Unable to use undo/redo inside of UIElements Debugger when trying to go ...
To reproduce:1. Open up a user-attached project ("New Unity Project.zip")2. Go to Window -> UIElements -> Test3. Click the dra... Read more
[iOS] PBXProject.AddFileToBuild throws an exception when called with a h...
Reproduction steps:1. Open attached project "case_1332249-Project"2. Build the Project for iOS3. Observe the Console Expected result... Read more
"Physics.IgnoreCollision" is not respected when used with "Rigidbody.Swe...
How to reproduce:1. Open the “IN-90841-SweepCollsion.zip“ project2. Open the “SampleScene”3. Enter Play Mode4. Observe the Console E... Read more
HoloLens gesture interactions not working when using the holographic rem...
Steps to reproduce:1. Download 1064437_repro.zip2. Change platform to UWP and enable Mixed Reality Remoting in build settings3. Buil... Read more
[Android] Apps can be tapjacked
Android security issue:All views (e.g. GLSurfaceView) in the UnityPlayerActivity should have .setFilterTouchesWhenObscured(true) set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open