Search Issue Tracker
[HDRP] Autodesk Interactive Shaders are not upgraded when .c4d model is ...
How to reproduce:1. Open the attached project "case_1283791-Project.zip"2. Import the attached file with ".c4d" extension3. Inspect ... Read more
Motion blur is forced and exaggerated through transparents when "Sort wi...
Reproduction Steps:1. Open the attached "IN-121000_REPRO_v2" project2. Open the “/Assets/OutdoorsScene.unity”3. Enable “Screen2” obj... Read more
[Graphview] Contents of Input fields to Matrix nodes disappear when mous...
Reproduced in Version 2019.3.5f1 (d691e07d38ef)Does not reproduce in Version 2019.2.6f1 (fe82a0e88406)Reproduces in Version: 2020.2.... Read more
[HDRP] GameObject's sides not affected by Directional Light are pitch bl...
How to reproduce:1. Open the user's attached "speedtreetest.zip" project2. Open the "ssgitest" Scene3. Observe the "Cube" GameObject... Read more
Setting Spring Joint Max and Min distance to Inf causes many AABB errors
Reproduction Steps:1. Open Project2. Open "Spring Test" scene3. Press Play4. Notice thousands AABB errors being thrown Expected beha... Read more
Terrain only renders the mesh renderer ir root gameObject of a tree prefab
Terrain only renders the mesh renderer in root gameObject of a tree prefab To reproduce:1. Open attached project2. Open SampleScene ... Read more
"Draw indirect argument buffer too small" is thrown when using an argume...
How to reproduce:1. Open the “2022.3.18f1_DrawProceduralIndirect“ project2. Open the “SampleScene“3. Enter Play mode4. Observe the C... Read more
[MARS] MARS package is not installed and "error CS0122: 'BasePopupField<...
How to reproduce:1. Create a new project2. Add a MARS package3. Observe the Console window Expected result: Mars package installed s... Read more
Canvas UI is invisible in camera with output from Graphics Compositor wi...
How to reproduce:1. Open the attached "IN-124318_Test Scroll Rect.zip" project2. Open the "SampleScene"3. Observe the Game view Expe... Read more
[Bug] Shaders using SV_RenderTargetArrayIndex with tessellation stages f...
How to reproduce :1. Open "845-XR-Texture2DArrayIndexTess" Scene in the attached "845-XR-Texture2DArrayIndexTess.zip" Project2. Make... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
- Some of the Rigidbody2D properties cannot be set after disabling the GameObject on the same frame
- Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
- Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with Vulkan and Test Framework Performance
- UI Builder adds non-removable built-in class selectors when adding a custom selector via “Add Selector...”