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0
votes
Fixed

Burst performance is degraded up to 8 times when number of calculations ...

Package: Burst

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Sep 24, 2019

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Version/s: 1.2.0 Preview

How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more

1
votes
Fixed

The smaller mipmaps will contain garbage when Texture Streaming and Crun...

Graphics - General

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Jul 16, 2018

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Version/s: 2018.2.0a3, 2018.2.0f2

To reproduce:1. Open the user's attached project2. Make sure all the textures have both Streaming and Compression enabled3. Build an... Read more

2
votes
Fixed

VR does not render if a renderTexture whose format is set to RGB565 is c...

VR

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Apr 04, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Download and open the attached project2. Attempt to enter playmode Expected result: everything as usualActual ... Read more

0
votes
Won't Fix

Project Built with Mono 4.x that contains a precompiled NETStandard 2.0 ...

Mono

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Oct 22, 2020

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Version/s: 2018.4, 2019.4, 2019.4.13f1, 2020.1, 2020.2, 2021.1

Reproduction steps:1. Open the attached project "Repro_case.zip"2. In Project Settings make sure the Scripting Backend is set to Mon... Read more

6
votes
Fixed

[UNET] NetworkServer.Spawn doesn't sync rotation to clients

Networking

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Apr 09, 2016

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Version/s: 5.3.1f1

Steps to reproduce:1) open attached project "NetworkSpawn.zip"2) build and play with client and host3) click "Space" on one of the c... Read more

0
votes
Not Reproducible

Memory and GPU usage increase on versions 5.5 and 5.6

Mobile

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Jan 16, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open User's projects2. Build to iOS3. Deploy to device4. Look at Debug navigator5. Look at memory usage6. Capt... Read more

0
votes
Fixed

Some information in the UI Toolkit Event Debugger is rendered incorrectl...

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Mar 20, 2024

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Version/s: 2023.2.15f1, 6000.0.0b12

Reproduction steps:1. Open the attached “repro_IN-71549“ project2. Open the “TicTacToe“ Scene3. Enable the UI Toolkit Event Debugger... Read more

1
votes
Won't Fix

VisualScripting deserialization will slow the main thread when loading a...

Package: Visual Scripting

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Feb 03, 2025

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Version/s: 1.9.5

How to reproduce:1. Open the “Test.zip“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Console Expected result... Read more

0
votes
Fixed

[Addressables] Exception is thrown when calling AssetReference.RuntimeKe...

Package: Addressables

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Sep 25, 2019

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Version/s: 1.2.2, 1.2.4

How to reproduce:1. Open the attached project ("case_1186801-AddressableError.zip")2. Open the repro scene ("SampleScene")3. Build P... Read more

0
votes
Fixed

GridLayoutGroup breaks the positions of GameObjects nested two and more ...

uGUI

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Feb 27, 2018

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Version/s: 2018.1.0b5, 2018.1.0b8

Steps to reproduce:1. Open attached Unity project2. Load Scene UI/UI_Ingame_Scene3. Check the Scene View Expected result: deepest-le... Read more

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