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Camera with image effects throws error when certain game view aspect rat...
To reproduce:1. Create a camera with Clear Flags set to "Depth Only" or "Don't Clear"2. Attach an image effect to the camera3. Set t... Read more
Cannot logout from Mac if MonoDevelop is open
To reproduce:1. Have a MonoDevelop window open2. Try restart/logout/shut down your Mac3. Click trough any confirmation dialogs4. Not... Read more
Can't animate color value of materials
In the animation window it is possible to enter a new value for any of the rgba channels and the curve changes appropriately, howeve... Read more
Excessive garbage generated when accessing a non existent component
The project consists of two scenes:1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() m... Read more
Motion has hiccups/stutters on portable devices
There are motion stutters in some time intervals, if you look closely. DUT:Google Nexus 4 with Android 4.4.2HTC ONE with Android 4.3... Read more
[Deferred] ReRGrabPass will stop camera rendering while rendering option...
1. Open attached project2. Open scene "BUG"3. Press play4. Press "en/disable cube" and main camera works well5. Turn on second camer... Read more
[Occlusion Culling] Occlusion visualization results change after restart...
Reproduction steps:1. Open attached project2. Open scene "OcclusionTest"3. Bake Occlusion data4. Use Occlusion-Visualization panel t... Read more
[Android][IL2CPP] Methods to extract a stacktrace fail to return meaning...
All these methods return empty stacktraces in Android IL2CPP:--- UnityEngine.StackTraceUtility.ExtractStackTrace()--- System.Environ... Read more
After importing model with "Optimize Game Object" enabled leads to inc...
To reproduce follow the steps:1. Open "Bug_Report" project2. Open "Scale_Error" scene3. Observe the scene - one of two objects are s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name