Search Issue Tracker
.preset file's properties' value changes are not reflected when the valu...
How to reproduce:1. Open the attached 'project-1223623.zip' project2. In the Project Folder open 'Assets' > 'TemplatePresets' >... Read more
Crash on SkinnedMeshRenderer::AddAsRenderNode when updating project
Reproduction steps:1. Open user's attached project-- observe crash Reproducible with: 2019.4.4f1, 2019.4.9f1, 2020.1.0b16, 2020.1.4f... Read more
Sprite Skin's auto rebind property can't be set from a script.
ProblemCurrently, the auto rebind property of Sprite Skin has internal accessibility.This is creating an issue for users who want to... Read more
You can not change a GO's name in the Hierarchy using F2 when there is a...
How to reproduce:1. Open the "SampleScene" Scene in the attached "NameChangeDeselect.zip" Project2. Click on "dfdfregr" GameObject3.... Read more
Icons aren't used for Animation Assets when importing them
Steps to reproduce: Drag/Import the attached Unity Package into any Project Observe the Animation Asset icons in the Unity Package I... Read more
[ATG] "About Unity" window has misaligned letters when the Display Scale...
Reproduction steps:1. Make sure the Display Scale settings are set to 150%2. Create and open any project3. Go to Help > About Uni... Read more
Unity crashes on simple testgame with just standard assets when creating...
To reproduce:1) Open attached project and scene2) Play it3) With WASD or arrow keys, start sliding with the car so it would create s... Read more
Editor crashes with PrefabImporter::GenerateAssetData when importing "PB...
How to reproduce:1. Create a new project2. Open the Asset Store and search for "PBR Flower Pack"3. Download and click Import4. After... Read more
[Shaders] frac() on a constant in shader returns incorrect result
frac(3.5) in a shader gets compiled into just 3.5, instead of 0.5 as expected. Using a non-constant value (e.g. coming from uniform)... Read more
Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce:1. Open the attached project "Cubes"2. Open the "Sample Scene" scene in the Project window3. Observe the cubes (The... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument