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0
votes
Fixed

[SRP Core] Exception thrown when placing a tile that's larger than the t...

Package: Scriptable Render Pipeline Core

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May 29, 2020

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Version/s: 9.0.0-preview.14

Reproduction steps:1. Open attached project "TilemapTest.zip" and scene "SampleScene"2. In Hierarchy window, select the "Grid" GameO... Read more

0
votes
Fixed

Part of sprite is cut off when Mesh Type is set to Tight

2D

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Aug 09, 2019

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Version/s: 2017.4.0f1, 2018.2.18f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Loa... Read more

0
votes
Active

Render Graph Viewer "Pass List" has no padding

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Apr 11, 2025

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Version/s: 6000.0.46f1, 6000.1.0b14, 6000.2.0a9, 6000.3.0a1, 6000.4.0a1

How to reproduce:1. Create a URP sample project2. Focus on the Game view3. Go to Window -> Analysis -> Rendering Graph Viewer4... Read more

3
votes
Won't Fix

Particle System is flickering when recovering deleted mesh file

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Aug 31, 2022

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Version/s: 2020.3.38f1, 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a10, 2023.2.0a1

Reproduction steps:1. Open the user’s attached project2. Open the “Assets/New Scene.unity“ scene3. Backup “Assets/plane.fbx” outside... Read more

0
votes
Fixed

[Profile Analyzer] Markers are sorted randomly when ordering by certain ...

Package: Profile Analyzer

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Apr 02, 2020

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Version/s: 0.6.0-preview.1

How to reproduce:1. Open attached 'ProfileAnalyzer' project2. Open Profile Analyzer found in Window->Analysis->Profile Analyze... Read more

1
votes
Fixed

[UWP] Building an application on UWP fails when "Entities" package is in...

Universal Windows Platform

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Aug 05, 2018

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Version/s: 2018.2.2f1

Repro steps:1. Open user attached project2. Window -> Package Manager3. Install "Entities" package4. Build on UWP Expected: Build... Read more

3
votes
Fixed

Automatically generated "[Debug Updater]" GameObject throws errors when ...

Input

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Jun 08, 2021

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Version/s: 2021.2.0a17, 2021.2.0a19

How to reproduce:1. Create a new 3D project2. In the Package Manager install Universal RP and the new Input System (switch to it and... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more

0
votes
Fixed

"Error: IL2CPP error (no further information about what managed code was...

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Jun 12, 2023

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Version/s: 2021.3.27f1, 2022.3.1f1, 2023.1.0b19, 2023.2.0a19

How to reproduce:1. Open the attached project "1581088.zip"2. Build the project Expected results: Build is successfulActual results:... Read more

0
votes
Active

“AsyncGPUReadback - NativeArray does not have read/write access” error ...

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Apr 08, 2025

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Version/s: 2022.3.60f1, 6000.0.44f1, 6000.1.0b14, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more

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