Search Issue Tracker
Won't Fix
Votes
1
Found in
2022.3.62f1
6000.0.54f1
6000.1.12f1
6000.2.0b10
6000.3.0a2
Issue ID
UUM-112284
Regression
No
Light is not rendered when using Spot Light
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/G-Ops.unity” Scene
3. Enter the Play Mode
4. Observe the “Spot Light“ GameObject in Scene view
Expected result: Light is present
Actual result: Light is not casting from “Spot Light“ GameObject
Reproducible with: 2022.3.62f1, 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- User experiences flickering, but CQA could not reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
If the Spot Light's Mode is Baked, the meshes need to be set to Static.
Follow these steps:
1) Select the Plane, click the Static drop-down in the Inspector, and check Contribute GI.
2) Since the light is barely visible, increase the Intensity or Range.
3) In the Window > Rendering > Lighting window, run Baked Lightmaps > Generate Lighting.
If the Mode is Real Time, you can skip step 1).