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Won't Fix

Votes

1

Found in

2022.3.62f1

6000.0.54f1

6000.1.12f1

6000.2.0b10

6000.3.0a2

Issue ID

UUM-112284

Regression

No

Light is not rendered when using Spot Light

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/G-Ops.unity” Scene
3. Enter the Play Mode
4. Observe the “Spot Light“ GameObject in Scene view

Expected result: Light is present
Actual result: Light is not casting from “Spot Light“ GameObject

Reproducible with: 2022.3.62f1, 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2

Reproducible on:
Play Mode
Windows Standalone Player

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Note:
- User experiences flickering, but CQA could not reproduce

  1. Resolution Note:

    If the Spot Light's Mode is Baked, the meshes need to be set to Static.
    Follow these steps:
    1) Select the Plane, click the Static drop-down in the Inspector, and check Contribute GI.
    2) Since the light is barely visible, increase the Intensity or Range.
    3) In the Window > Rendering > Lighting window, run Baked Lightmaps > Generate Lighting.

    If the Mode is Real Time, you can skip step 1).

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