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Baking with "Lighting Mode: Subtractive" darkens Albedo before baking, r...
Steps to reproduce:1. Create a new project with 3D Template with extras(to have more visible gameobjects)2. Set Lighting Mode to Sub... Read more
Baked Light on Android platform has huge gamma increase
Steps to reproduce:1. Open "New Unity Project.zip"2. Build for Android platform.-Red coloured point light has huge gamma increase. P... Read more
[Burst] Uninformative errors are thrown when ValueTuple type is used wit...
How to reproduce:1. Open the attached project ("case_1203897-Onmaku-Burst.zip")2. Open Test Runner3. Start "E7.Onmaku.SimfileEditor.... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more
Prefabs with "Flags" enum properties result in "IndexOutOfRangeException...
Reproduction steps:1. Open the attached “IN-104297_PBGrowDeletionIssue.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Sce... Read more
Dropdown Height Too Large in Multiplayer Play Mode UI
Steps to reproduce: Create a new project Open Package Manager and install the Multiplayer Play Mode package In the Editor toolbar, l... Read more
Cycling between objects with Custom Editor script's materials results in...
How to reproduce:1. Open attached project "Material_errors_stripped.zip" and scene "SampleScene"2. In Hierarchy window, expand "BUG"... Read more
SpriteShape Package 1.0.12-preview doesn't update Point Positions visual...
A User has a script that updates the position of the points of a SpriteShapeController's Spline at runtime. In the Editor, when pres... Read more
"SerializedProperty m_Enabled has disappeared!" error arpeared in consol...
Steps:1. Open attached project2. Add GameObject to the Hierarchy3. Drag "Test1" script on this GameObject4. Switch Inspector to Debu... Read more
[LookDev] Shift hotkey doesn't work properly when trying to move the sep...
To reproduce:1. Open the lookdev tab, open the single object split comparison view or Single object zone comparison view2. Click on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used