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Editor crashes when two simulated stereo VR scripts are enabled on GameO...
To reproduce: 1.Download and open attached project.2.Open "boxWorld" scene.3.Enter Play mode. Expected result: Editor not crashing.A... Read more
Crash on LocalKeywordState::BuildIncompatibleKeywordSpaceMessage when de...
Steps to reproduce:1. Open the “user’s attached project”2. Delete the “Library/PackageCache” folder3. Go back to the Editor4. Observ... Read more
[HDRP] Standalone build doesn't render when Path Tracing is enabled
How to reproduce:1. Open the user attached project (ptr.zip)2. Build and run the project3. Observe the built player Expected result:... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more
VFX Graph template windows search filter returns no results for any Cate...
Steps to reproduce: Create a new Unity project using a High Definition 3D Template Go to Assets > Create > Visual Effects >... Read more
Adaptive Probe Volume baking generates probes only below ground mesh and...
Reproduction steps:1. Open the attached “IN-113477.zip” project2. Open the “SampleScene”3. Open the Lighting window (Window > Ren... Read more
[Undo] “Missing Prefab with guid“ GameObject appears after deleting a ne...
How to reproduce (simplified, see History below for original description):1. Create a nested Prefab with a "Nestor" and a "Nestee"2.... Read more
[Quest] Canvas is displayed in the Left Eye of Quest 2 when "Screen Spac...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Core.unity” Scene3. Connect Quest 2 with Ocul... Read more
[Linux] Linux x86 + x86_64 Universal builds do not include all libraries
Steps to reproduce:1) Open the attached project.2) Build as Linux x86+x86_64 Universal.3) Open the build Data folder and go to /Plug... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask