Search Issue Tracker
Duplicate
Votes
0
Found in
2022.3.19f1
2023.2.9f1
Issue ID
UUM-63416
Regression
No
[Quest] Canvas is displayed in the Left Eye of Quest 2 when "Screen Space - Overlay" is selected in a specific project
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/Core.unity” Scene
3. Connect Quest 2 with Oculus Link
4. Enter the Play Mode
5. Set the Game view window to show Both Eyes
6. Observe the Game view
Expected result: Canvas is only rendered for the monitor
Actual result: Canvas is displayed in the Left Eye of Quest 2
Reproducible with: 2022.3.19f1, 2023.2.9f1
Could not test with: 2021.3.35f1, 2023.3.0b5 (Assets\Scripts\FadeScreenControl.cs(14,13): error CS0619: 'XRRig' is obsolete: 'XRRig has been deprecated. Use the XROrigin component instead.')
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with OpenXR and Oculus XR
- Did not reproduce with a different project
- When testing with a different project, the Game view still shows the Canvas in the Left Eye, but it’s not present when looking through the headset. With this project, the Canvas is also present when looking through the headset
-
Resolution Note:
duplicate of: UUM-49454
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-49454
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
This is a duplicate of issue #UUM-49454