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0
votes
By Design

You can not change a GO's name in the Hierarchy using F2 when there is a...

Scene Hierarchy

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Aug 28, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "NameChangeDeselect.zip" Project2. Click on "dfdfregr" GameObject3.... Read more

0
votes
Duplicate

[URP][RG][NRP][Mobile] Canvas becomes minimized in the Android and iOS P...

SRP Foundation

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Apr 11, 2024

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Version/s: 6000.0.0b14

How to reproduce:1. Open the “IN_72996” project2. In the Build Settings make sure the Android Platform is selected3. In the “Run Dev... Read more

0
votes
Fixed

Box bounds do not resize when holding Alt + LMB

Scene/Game View

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Apr 26, 2017

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Version/s: 5.6.0f3

Here https://docs.unity3d.com/ScriptReference/IMGUI.Controls.PrimitiveBoundsHandle.html it says that holding alt and dragging should... Read more

0
votes
Won't Fix

[Android] [AssetBundle] Loading many AssetBundles causes a crash

Android

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Mar 10, 2016

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Version/s: 5.3.3p2

To reproduce:1) Open attached project and Main scene in it2) Build and run on Android3) Notice a crash after 5-30 seconds (happens q... Read more

0
votes
Fixed

Frame Debugger docked with the Game View can still be enabled when Game ...

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Jul 17, 2025

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Version/s: 2022.3.64f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3, 6000.4.0a1

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Frame Debugger window (Window > Analysis ... Read more

0
votes
Fixed

[Legacy Cubemap] NullReferenceException is thrown on selecting 2DTexture...

Texture

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Jul 15, 2020

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Version/s: 2020.2.0a15, 2020.2.0a18

[Legacy Cubemap] NullReferenceException is thrown on selecting 2DTexture in Legacy Cubemap. In Legacy Cubemap NullReferenceException... Read more

0
votes
Duplicate

[3DIcons] Physic gizmos show random colors when "3D Icons" is disabled

Scene/Game View

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Sep 05, 2015

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Version/s: 5.2.0f3

How to reproduce:1. Open the attached scene2. Select the Cube and/or Capsule objects in the Hierarchy3. Ensure that "3D Icons" is di... Read more

1
votes
Fixed

High CPU Load when editor is trying to trim Full GI Cache

Progressive Lightmapper

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Aug 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more

0
votes
Won't Fix

Editor crashes when loading RenderDoc with Graphics API set to OpenGLES2...

GLES

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May 21, 2022

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Version/s: 2020.1.0a1, 2020.3.26f1, 2022.1.0b3, 2022.2.0a1

How to reproduce:1. Install RenderDoc (https://renderdoc.org/)2. Create a new Unity project3. Open the Player Settings ("Edit->Pr... Read more

0
votes
By Design

ASTC compressed textures larger than 4096 inside Editor are rendered pur...

Graphics - General

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Feb 21, 2017

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Version/s: 5.6.0b9

Reproduction steps:1) Open user's attached project2) Select 'astcTest' asset3) Make sure that (in import settings):-- Format (in And... Read more

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