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Crash on pressing "Generate Lighting"
Steps to reproduce: 1. Open the attached project2. Press bake3. Crash :) Noticed that this most reliably reproduces on macOS. It is ... Read more
CLONE - Empty window appears when hovering over UXML Asset in UI Builder
Steps to reproduce:1. Create a project2. Create > UI Toolkit > UI Document3. Double-click newly created UI Document to open UI... Read more
After light bake, when light is switched from Baked to Realtime - it doe...
Steps to reproduce:1. Open a the scene3. Switch light type to Baked.4. Bake lighting5. Switch the light back to Realtime, move the l... Read more
[VR]Only 1 eye is active is splitting view into 2 cameras
Steps to reproduce:1. Create a new project2. Turn on VR in Player settings3. Create 2 cameras4. Set one to Left eye5. Set one to Rig... Read more
Rendering from a plugin causes colors in Game View to appear much darker...
Repro steps:1. Open QA attached project "repro"2. Enter Play Mode and observe the Game View3. Select "Main Camera" in the Hierarchy ... Read more
[GLES3] Dynamic batching gives artifacts on PowerVR Rogue G6200 GPU
To reproduce:1. Open the attached project;2. Make sure Graphics API is set to GLES3;3. Build and run on mobile devices with PowerVR ... Read more
Treeview is infinitely populating items when using IL2CPP build
Reproduction steps: Open the attached project (“TreeviewBug.zip“) Press File>Build And Run Expected results: The list is populate... Read more
Static Editor Flags drop-down menu in the Inspector has offset "on hover...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> Create Empty3. In the Inspector, navigate to th... Read more
Inconsistent "Contact Sales" and "Add Build Automation Settings" buttons...
Steps to reproduce: Create a project File -> Build Profiles Select an active platform on your PC and click "Add Build Profile" Se... Read more
Addressables method LoadSceneAsync loads an empty Scene when loading fro...
How to reproduce:1. Open the attached project (Empty.zip)2. In the Project window select the 'TEST' ScriptableObject3. In the Inspec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
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- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons