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Tiles change overlap layers when Tilemap cell's dimensions are lower tha...
To reproduce:1. Open attached project ("GlitchingTiles")2. Open scene B3. Select three tiles in Tile Palette window4. Paint a lot in... Read more
Texture2D is included as a dependency when building Addressables with Sp...
How to reproduce: 1. Open the project “IN-104737_Addressables“2. Window → Asset Management → Addressables → Groups → Build → New Bui... Read more
The Inspector does not shown SkinnedMeshRenderer Bounds when they are ov...
Reproduction steps:1. Open the attached “IN-126846” project2. Open the SampleScene3. Enter Playmode4. In the Hierarchy window, selec... Read more
Crash on __pthread_kill when fixing a Project Validation issue
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Project Settings Window (File > Project Settings)3. In the Pr... Read more
Canvas buttons are no longer interactable when copy-pasting a Canvas Gam...
Steps to reproduce:1. Open the attached “IN-93625.zip” project2. Open the “Scene1”3. In the Hierarchy Window, copy the “Canvas” Game... Read more
[Perforce] Exception thrown when reloading Scene and an Object is select...
Reproduction steps:1. Open the project in "Test.zip" and open SampleScene2. Select any Object in Hierarchy3. Make sure Inspector Win... Read more
Builds compiled with 'Fast rebuild' don't start on low system resources.
To reproduce:1. Open project2. Open scene "area 001"3. Build to webGL with fast rebuild enabled.4. Try to open in edge or mozilla (n... Read more
Meshes cannot be read during import process when running in batch mode
Steps to reproduce:1. Download the “BatchModeRO” project2. Open Command Prompt window3. Go to the Unity version folder (eg. cd c:\Pr... Read more
Prefabs are corrupted due to inline-styled YAML when UnityYAMLMerge is u...
How to reproduce: Locate the UnityYAMLMerge tool in “<Unity Editor version Path>\Editor\Data\Tools“ directory Copy the path to... Read more
[Android] Content type with PUT request with no upload handler shows "ap...
To reproduce:1. Open attached project2. Build and run to the Android platform3. Check the logcat4. Observe content type is set to "a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow