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In Progress in 6000.6.X
Votes
0
Found in
6000.0.58f2
6000.3.9f1
6000.4.0b9
6000.5.0a7
6000.6.0a1
Issue ID
UUM-131530
Regression
No
Prefabs are corrupted due to inline-styled YAML when UnityYAMLMerge is used to merge prefabs
How to reproduce:
- Locate the UnityYAMLMerge tool in “<Unity Editor version Path>\Editor\Data\Tools“ directory
- Copy the path to the UnityYAMLMerge tool
- Extract and open the “minimal_test.zip“ directory
- Edit the “test_merge.bat“ in Notepad
- Replace the value for “UNITY_YAML_MERGE“ with the path to the UnityYAMLMerge copied in step 2
- Save the changes and run the script
- Edit the “merge_result.prefab“ in Notepad
- Observe the array format of "m_RemovedGameObjects"
Actual results: The array is listed in this format: [ {}, {}, {} ]
Expected results: The array is listed in this format:
- {}
- {}
- {}
Reproducible in: 2023.1.0a1, 6000.0.67f1, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Reproduced on: Windows 11 Pro (25H2), macOS 15.7.2 (reported against)
Not reproduced on: No other environment tested
Note: Both array interpretations are correct YAML-wise, however, Unity accepts only the expected (block/list) type array
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