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"[Project Auditor] Could not find any registered modules." warning is sh...
Steps to reproduce: Create a new Unity project using the Universal 3D template Go to File > Build and Run Observe the Console onc... Read more
[Android] VideoPlayer freezes with 2000kb/s bitrate and higher
Steps to reproduce:1. Download the attached user's project "SampleProject.7z"2. Switch to Android player3. Open "SampleScene.unity"4... Read more
Exception is thrown when opening a new project "Assertion failed on expr...
An exception is thrown when opening a new project or upgrade the project "Assertion failed on expression: 'strlen(name) <= UNITY_... Read more
[iOS][Metal] Bloom of Post-processing causes flickering white glitches
To reproduce: 1. Download attached project "TestPP.zip" and open in Unity2. Open "TestPP" scene3. Ensure that Metal Graphics API is ... Read more
“dstorage.dll“ and “dstoragecore.dll“ are present when "Enable DirectSto...
Reproduction steps:1. Create new project2. Open the Player Settings (Edit > Project Settings > Player)3. Under Other Settings ... Read more
Touch not registered if New Input System Pointer Behavior is "Single Uni...
How to reproduce:1. Open project "Bug Report.zip"2. Build the project for iOS/Android and deploy it to a device3. In the app press t... Read more
Crash on StackAllocator::TryDeallocate when importing a Texture with Tex...
Reproduction steps:1. Open the attached project "Texture2DArray.zip"2. In the Project's Build Settings ensure that the Build Target ... Read more
Lightmapper stalls while baking a scene with high Lightmap Resolution
Steps to reproduce:1. Open CornellBox project2. On the Lighting Settings, change the settings on the attached screenshot. Result: Li... Read more
EditorUtility.DisplayProgressBar invoked progress bar disappears when th...
How to reproduce:1. Open the submitted project(ProgressBarProblem.zip)2. From the Menu bar select Examples > Progress Bar Usage3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector