Search Issue Tracker
The Menu options in the Input System window do not appear when right-cli...
Reproduction steps:1. Open the attached “IN-86111” project2. Inside the Project view, open the “InputActions” asset by double-clicki... Read more
OutputTemplate is ignored when logging into UnityEditorConsole
Reproduction steps:1. Open the "IN-45140.zip" project2. Open "Assets/Scenes/SampleScene"3. Enter Play mode and observe the Console E... Read more
PPv3 LUT not merged due to per frame recalculation which causes a perfor...
How to reproduce:1. Open the attached "URP_PerfTest" and "PPv2_PerfTest" projects2. Build both for Android3. Inspect the performance... Read more
Specific Graphics.CopyTexture overload deallocates NativeArray if called...
Steps to reproduce:1. Open the attached project (case_1233843.zip)2. Enter Play Mode3. Ensure that no errors are present in the Cons... Read more
Shader Graph node settings warning text colour is very hard to read
Steps to reproduce: Open the attached project in Unity. Open 'New Shader Graph.shadergraph'. Click on the Color property to view it ... Read more
Spike in CPU Usage on Application.Message.Mousemove when clicking the ri...
Reproduction steps:1. Create a new empty project2. Go to the 'Window -> Analysis -> Profiler' and switch to the Edit Mode3. Pr... Read more
The Search window returns assets with unrelated names with a single char...
Reproduction steps: Open the “kun” project Press CTRL + K In the Search window type “4. t:scene” Expected result: One scene appeared... Read more
Generated DLL is not loaded with Unity 5.5 and newer
Framework target is set to Mono/.NET 3.5, however in Unity 5.5 while loading this dll, the following error appears: "Plugin targets ... Read more
[Experimental .NET 4.6 Equivalent runtime] IPInterfaceProperties.GetIPv6...
IPInterfaceProperties.GetIPv6Properties throws a NotImplementedException. This is necessary to retrieve the interface index of the n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open