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Occlusion's fields can be set to negative numbers
How to reproduce:1. Create a new Unity project2. Go to Window -> Rendering -> Occlusion Culling -> Bake3. Try setting the f... Read more
[UIR] [Package] Vertex Nudging triggers assertion error when dragging No...
Reproduction steps:0. Make sure DPI is not 100%.1. Open the user's attached project2. Navigate to Window -> UI Toolkit -> Node... Read more
[SRP] No linear to sRGB conversion for GUI
Repro steps:1. Open attached project2. Enter Play Mode Expected: GUI colors look darker than on Android, MacStandalone/Metal Reprodu... Read more
Changing the bundle ID in iOS changes it in Android
Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more
Color eyedropper overlapping color picker
Color picker window is not opening for standard shader Steps to Repro:1. Create a new project2. Project window > right click3. Ma... Read more
Some special characters in Product Name aren't displayed after building ...
Reproduction steps:1. Open the user's attached "test-packager.zip" project2. See that in Project Settings > Player the Product Na... Read more
Unity freezes when importing a specific .FBX file
How to reproduce:1. Create a new project2. Drag cylinder.FBX file into the Project Expected result: cylinder.FBX is imported into Un... Read more
[VFX] Input field freezes when editing Sample Water Surface node VFX graph
Steps to reproduce: 1. Create a project with HDRP Template 2. In the Package Manager, download the Water Samples 3. Open the Underwa... Read more
Window sidebar is resized with unpressed mouse button after clicking on ...
Steps to repro:1. Create the new project;2. Open the Project Settings window;3. Select any item in the sidebar (i.e. HDRP)4. With th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open