Search Issue Tracker
Active
Under Consideration for 6000.3.X, 6000.4.X
Votes
1
Found in
6000.3.0b4
6000.4.0a1
6000.5.0a1
Issue ID
UUM-121289
Regression
No
Dimensions of SVG Asset with clipped mask differ when using "Antialiased Arc Encoding" compared to "Basic Triangulation" Tessellation Mode
Reproduction steps:
1. Open the attached project "ReproProj"
2. Drag and Drop “Asset 45.svg” into the Project window
3. In the Project window, select “Asset 45.svg”
4. In Inspector, set Tessellation Mode to “Basic Triangulation”
5. Click “Apply“
6. In Inspector, observe the preview
Expected result: Dimensions stay the same
Actual result: The Dimensions of the preview change, and the preview appears zoomed in
Reproducible with: 6000.3.0b4, 6000.4.0a1
Could not test with: 6000.0.58f1, 6000.2.6f1 (Asset 45.svg does not show up in Inspector)
Reproducible on:
Preview in Inspector
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Reproducible when rendering in Play Mode or Windows Standalone Player with UI Toolkit
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment