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0
votes
By Design

Array field not deserialized (null) when ScriptableObject loaded via Uni...

Serialization

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Nov 27, 2020

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Version/s: 2018.4, 2019.4, 2019.4.14f1, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open the attached project named "EnumArrayReport.zip"2. Open and Play the Sample Scene3. Observe the Console win... Read more

0
votes
Fix In Review

Missing tooltips for multiple settings when opening the OpenXR Project S...

OpenXR Plugin

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Jan 13, 2026

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Version/s: 1.17.0-pre.2

How to reproduce:1. Create a new project using VR template2. Go to Edit > Project Settings > XR Plug-in Management3. Enable Op... Read more

0
votes
Not Reproducible

[Linux] Whole Editor is rendered in pink when creating a new LWRP project

Package: Scriptable Render Pipeline Universal

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Aug 07, 2019

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Version/s:

How to reproduce:1. Create a new project with the LWRP template Expected results: Editor opens the newly created project correctlyAc... Read more

0
votes
Fixed

Crash on core::basic_string when opening a specific project

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Jul 04, 2024

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Version/s: 2021.3.39f1, 2022.3.36f1, 6000.0.12f1, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the attached "CrashRepro" project Reproducible with: 2021.3.39f1, 2022.3.36f1, 6000.0.7f1Not reproducible w... Read more

0
votes
Won't Fix

Shader Graph changes the Position of Prefab instances in Play mode

Entities Graphics

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May 26, 2023

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Version/s: 2023.2.0a17

Reproduction steps:1. Open the attached “Shader Graph Bug.zip“ project2. Open the “OpenWorld_Mobile_Demo” scene3. Enter Play mode an... Read more

0
votes
Fixed

Changing the bundle ID in iOS changes it in Android

Deployment Management

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Jul 13, 2016

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Version/s: 5.4.0b25

Whenever you change the bundle identifier in iOS or Android the change is reflected in the other platform. Other changes are bound t... Read more

1
votes
Postponed

System.Threading.Task tasks cause stall when used in WebGL

Web Platform

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Jan 14, 2022

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Version/s: 2019.4, 2020.3, 2020.3.10f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to File -> Build Settings4. Switch plat... Read more

0
votes
Fixed

Particle bounds are not being calculated correctly when "Force over Life...

Shuriken

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May 24, 2017

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Version/s: 5.6.0p4

To reproduce:1. Create new project.2. Create Particle System.3. Enable "Force over Lifetime" module.4. Set "Force over Lifetime" to ... Read more

0
votes
Active

Sprite Skin help box uses internal term “SpriteRenderer” instead of huma...

2D Animation

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Jan 09, 2026

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Version/s: 14.0.3, 13.0.4, 10.2.3, 15.0.3

Steps to reproduce: Create a new Universal 2D project In the Hierarchy, right-click -> Create Empty Select the created GameObject... Read more

1
votes
Fixed

[Android] Build and run fails when Rewired is present in the project

Scripting

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Jul 12, 2019

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Version/s: 2019.3.0a8

Repro steps:1. Open QA attached project "repro_1169148"2. Switch build target to Android3. Build and run Actual: Build fails with a ... Read more

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