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0
votes
Fixed

[Input System] Sample Projects have missing script references

Package: Input System

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Oct 10, 2019

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Version/s: 1.0.0-preview.2

Reproduction steps:1. Open "1190598" project2. Select "UICanvas" and notice that it has a missing script reference3. Select "Default... Read more

2
votes
Duplicate

[Animator] Switching between AnimatorOverrideControllers freezes animation

Animation

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May 15, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1) Download attached project and open in Unity2) Open 'Test' scene3) Click on 'Ethan' gameObject in Hierarchy wi... Read more

0
votes
Not Reproducible

Unable to enter Play Mode and Console is constantly throwing NullReferen...

Themes

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Sep 10, 2018

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Version/s: 2018.3.0b1

How to reproduce:1. Download and open attached "NavMesh_Bug2" project2. Change Layout of Editor3. Observe Console and enter Play Mod... Read more

0
votes
Fixed

Adding or Removing Avatar Mask on a Timeline Animation Track does not ap...

Package: Timeline

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Feb 13, 2020

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Version/s: 1.0.0

Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled.Avatar Mask should ... Read more

0
votes
Fixed

.SVG file generated at Fantasy Map Generator generates Errors upon Import

Package: Vector Graphics

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Oct 22, 2018

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Version/s: 1.0.0 - preview.13

To reproduce: 1. Download the attached project "SVGbugreport.zip" and open in Unity2. Select "fantasy_map_1540172593364.svg" in Asse... Read more

0
votes
Not Reproducible
0
votes
Fixed

Crash in aiPropertyGetTimeSamplingIndex when dragging Alembic(.abc) asse...

Package: Alembic Importer

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Nov 11, 2019

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Version/s: 1.0.3, 1.0.6

How to reproduce:1. Open user-submitted project (alembicTesting.zip)2. Drag the asset alembicClothTest into the Hierarchy window Exp... Read more

0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more

0
votes
Fixed

[Shaders] frac() on a constant in shader returns incorrect result

Shaders

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Aug 22, 2016

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Version/s: 5.4.0f3

frac(3.5) in a shader gets compiled into just 3.5, instead of 0.5 as expected. Using a non-constant value (e.g. coming from uniform)... Read more

7
votes
Fixed

Referencing UnityEditor.iOS.Extensions.Xcode throws exception after reim...

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Mar 10, 2016

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Version/s: 5.3.3p2

To reproduce1. Open attached project2. In the main menu click Assets -> Reimport all Actual behavior: error in the Console:"FileN... Read more

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