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UGUI unresponsive when interacting on secondary display
Reproduction steps:1. Open user attached Project2. Build and Run3. Try to interact with the UGUI on the 2nd display Expected result:... Read more
"Cameras" menu window size is broken when "Control the selected camera i...
Reproduction steps:1. Create a new blank 3D project2. In the Scene view, in the tool overlay at the bottom left, press the "Cameras"... Read more
EditorWindow.hasFocus always returns true
To reproduce:1. Open the project “EditorWindowHasFocusBug”2. Open the EditorWindowImpl window (Bug Report → Open Test Window)3. Stop... Read more
[HDRP] [DXR] Shadowmatte doesn't support RT shadows
Version tested: 2022.2.0a15 (trunk) + 14.0.3 HDRP from PackMan Steps to repro: 1) Open attached project2) Make sure to set the shado... Read more
[OSX] Input.GetKey() fails to detect keyboard input.
The input script has issue to detect keyboard input on OSX Editor and Player. The affected functions are:- Input.GetKey- Input.GetKe... Read more
[GL][Windows] Player crashes when using fullscreen with non-native resol...
To reproduce:1. Open attached project2. Build and run win standalone3. Uncheck windowed4. Select non-native (smaller) resolution5. S... Read more
[WP8.1] Serialization Weaver issue, failed to resolve a plugin assembly
To reproduce:1. Build attached project2. Notice exception in console Read more
[HDRP] Mesh artifacts are drawn with CommandBuffer.DrawMeshInstanced whe...
How to reproduce:1. Open the user's attached "Fives.zip" project2. Open the "DevRoom1" Scene3. Enter Play Mode4. Press the left mous... Read more
[CustomEditor] DragPerform event does not fire when Unity Editor is not ...
To reproduce:1) Open the attached project2) In top menu bar, open CUSTOM_NAME (Edits below) ->PropBrowser->Browser3) Make sure... Read more
[2D][URP] URP Converter does not upgrade material of PSB characters to S...
\[2D]\[URP] URP Converter does not upgrade material of PSB characters to Sprite-Lit-Default Repro steps:- Observe both Square and Fe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open