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Standard Assets 2d Scene's left joystick gets pushed into corner after u...
To reproduce:1) Open example project2) Open Sample Scenes/Scenes/2d.unity3) Play it4) Try dragging left joystick to move. When relea... Read more
[AssetBundles]Streamed scene asset bundles do not allow more than one scene
Steps to reproduce this issue: 1. Open the attached project2. It has 'scene1', 'scene2' and 'scene3'3. Open 'scene1'4. Go to Assets-... Read more
Lightmapping still bakes AO when AO is set to zero
How to reproduce: 1. Open new project2. Import attached package simpleRepro.unitypackage3. Open scene test.unity- Scene contains a s... Read more
Strange square-like shadows appear in the editor on Unity 5
- Import the attached project (from ReproProject.zip - Unity 4.6 compatible)- Open 0 - Main Scene and press Play- Select New Game fr... Read more
Asset Store view present; resizing Unity window crashes (5.0 RC3 Mac)
Resize Unity when assetstore window is open = crash. Possibly same issue as "Asset store docking corrupts scene view" (case 673991) Read more
User crashes when opening scene (Cloth related)
Open AvatarStage scene in the attached project and Unity hard crashes. Crash happens in Unity::Cloth::Create Read more
Cannot clear gi cache after opening a new project
Continuous baking is the default lightmapping mode. Opening a new project, even with no geometry present in the scene, it seems to b... Read more
Entering playmode clears the texture from color correction lookup image ...
Assign a texture to the image effect ColorCorrectionLookup from Standard Assets in edit mode. Hit play. Texture clears and the effec... Read more
Monodevelop incorrectly steps over for recursion
Steps to reproduce:1. Open attached RecursionError.zip project.2. Load the scene "scene".3. Open "script1" in MonoDevelop.4. Attach ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS