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Fixed
Votes
0
Found in
5.0.0f3
Issue ID
674022
Regression
Yes
Standard Assets 2d Scene's left joystick gets pushed into corner after using it
To reproduce:
1) Open example project
2) Open Sample Scenes/Scenes/2d.unity
3) Play it
4) Try dragging left joystick to move. When released, it gets pushed into corner. You can still use it, but it's much harder to pull it around
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Darky_lucera
May 13, 2015 08:50
I'm getting the same problem. As soon as I press any button or move any stick, and I release all, the joystick always returns:
- Input.GetAxisRaw("Horizontal") or Input.GetAxis("Horizontal") = -1
- Input.GetAxisRaw("Vertical") or Input.GetAxis("Vertical") = 1
Then when I move the stick to the left or to the right:
- Input.GetAxisRaw("Horizontal") or Input.GetAxis("Horizontal") = 1
Then when I move the stick to the up or to the down:
- Input.GetAxisRaw("Vertical") or Input.GetAxis("Vertical") = -1
I'm using Unity 5.0.1f1 under Windows 8.1.
I'm testing a Thrustmaster Dual Analog 3.2 joystick/pad.
Using the Windows API (C program) I'm getting correct values for all buttons and axis.
API: joyGetDevCaps, joyGetPosEx, joyGetPos