Search Issue Tracker

Fixed

Votes

0

Found in

5.0.0f3

Issue ID

674022

Regression

Yes

Standard Assets 2d Scene's left joystick gets pushed into corner after using it

Standard Assets

-

To reproduce:
1) Open example project
2) Open Sample Scenes/Scenes/2d.unity
3) Play it
4) Try dragging left joystick to move. When released, it gets pushed into corner. You can still use it, but it's much harder to pull it around

Comments (1)

  1. Darky_lucera

    May 13, 2015 08:50

    I'm getting the same problem. As soon as I press any button or move any stick, and I release all, the joystick always returns:
    - Input.GetAxisRaw("Horizontal") or Input.GetAxis("Horizontal") = -1
    - Input.GetAxisRaw("Vertical") or Input.GetAxis("Vertical") = 1

    Then when I move the stick to the left or to the right:
    - Input.GetAxisRaw("Horizontal") or Input.GetAxis("Horizontal") = 1

    Then when I move the stick to the up or to the down:
    - Input.GetAxisRaw("Vertical") or Input.GetAxis("Vertical") = -1

    I'm using Unity 5.0.1f1 under Windows 8.1.
    I'm testing a Thrustmaster Dual Analog 3.2 joystick/pad.

    Using the Windows API (C program) I'm getting correct values for all buttons and axis.
    API: joyGetDevCaps, joyGetPosEx, joyGetPos

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.