Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
5.0.0f2
Issue ID
672959
Regression
No
Lightmapping still bakes AO when AO is set to zero
How to reproduce:
1. Open new project
2. Import attached package simpleRepro.unitypackage
3. Open scene test.unity
- Scene contains a simple cube, plane and a few different light sources. The cube and plane have some coloured materials attached and both game objects are set to Static. All of the light sources are differently coloured and have their baking set to Baked. Ambient Occlusion is set to 0
4. Bake the lightmaps
- Note how the loading bar goes through a relatively long Bake AO process, which results in nothing as AO is effectively disabled.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment