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Screen.MoveMainWindowTo method often fails to switch monitors when the P...
How to reproduce:1. Open the user's attached "Display Management Handler 2021" project2. Select "File -> Build and Run" in the me... Read more
Trees do not render in 'Unity Terrain - URP Demo Scene'
Steps to reproduce: Open a Unity URP Project Download and import the Unity Terrain - URP Demo Scene into your project Open the 'Terr... Read more
[Shuriken] Fixed TimeStep affects Particle Simulation in Edit Mode diffe...
To reproduce:1. Open attached project2. Open the scene Untitled.unity3. Change Fixed TimeStep to 1.04. Simulate particles in editor ... Read more
Crash on D3D12Fence::Wait when opening HDRP default "SampleScene" scene ...
How to reproduce:1. Create a new HDRP project on Unity 2019.3.0f6 or 2019.3.1f12. Update HDRP to 7.2.0 or 7.2.13. Go to Window->R... Read more
The Editor and "Reloading Domain" windows are frozen when entering Play ...
How to reproduce:1. Open the “The-game-where-the-2d-pixel-dude-has-to-find-a-key.zip“ project2. Open the “Mikayla“ Scene3. Enter the... Read more
[GameActivity][UI Toolkit][Android] Text field becomes multiline during ...
How to reproduce:1. Open the “IN_69695” project2. Open the “New UXML Template” asset3. Select the “TextField”4. In the Inspector mak... Read more
[XR SDK] [URP] Shadergraph Skybox shader is not being cleared when Singl...
Reproduction steps:1. Open the attached project ("1338441R.zip")2. Open the "ShadergraphSkyboxOneColor_XR" scene3. Enter Play mode4.... Read more
[HDRP] Unnecessary long scroll bar in HDRP Template Welcome Dialog window
To reproduce:1. Create a new HDRP template project2. Open Tutorials > Welcome Dialog3. Observe the scroll bar in the newly opened... Read more
Error "Edge.toNode is null" thrown when entering Play Mode whilst making...
How to reproduce:1. Open any project2. In the Project Browser create an Animator (Create > Animator Controller)3. Right-click "An... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open