Search Issue Tracker

0
votes
Fixed

Clearable Netcode warnings thrown when building Competitive Action Multi...

Package: Unity Netcode

-

Mar 12, 2025

-

Version/s: 1.0.2

Steps to reproduce:1. Create new Unity project using Competitive Action Multiplayer Template2. Open Build Profiles3. Edit “Open Scen... Read more

0
votes
Fixed

All of the Spline points are placed in the prefab position, and an “Inde...

Package: Splines

-

Apr 03, 2023

-

Version/s: 2.1.0

How to reproduce:1. Open the user’s attached “Deadshot.zip” project2. Add “Cable” prefab to a scene view3. In the Scene window toolb... Read more

0
votes
Fixed

UI elements not shown if position on Z axis is more than 1000

UI

-

Jun 14, 2015

-

Version/s: 5.1.0f3

Repro steps:1) Open a new project and create a canvas2) Create a child UI object, like a button, and set it's z position to 1001+3) ... Read more

0
votes
Fixed

VFXs reimport when entering play mode if a Render Texture of dimension '...

Package: Visual Effect Graph

-

Jun 01, 2021

-

Version/s: 12.0.0

Repro steps:1. Open any VFX-enabled project which has some VFX assets in the Project window.2. Create a new Render Texture in the Pr... Read more

0
votes
Duplicate

Additively loading scene that contains lightmap onto the scene without l...

Global Illumination

-

Apr 27, 2017

-

Version/s: 5.6.0f3

To reproduce:1. Open project attached by the user2. Open scene "Main" and hit play3. Press the second button: "2. Load Lightmap Scen... Read more

0
votes
Fixed

[Android] A global reference table overflow is encountering when passing...

Mobile

-

Jun 01, 2018

-

Version/s: 2017.4.3f1

To reproduce: 1. Download attached project "AndroidJavaTest.zip" and open in Unity2. Open SCENE_NAME scene3. Change platform to "And... Read more

0
votes
Not Reproducible

[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts

Image Effects

-

Mar 04, 2016

-

Version/s: 5.3.3p2

Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more

0
votes
Fixed

volumeScale of AudioSource.PlayOneShot is not clamped to 1 when volumeSc...

-

Feb 08, 2024

-

Version/s: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7, 6000.0.0b11

How to reproduce:1. Open the attached project "playoneshotvolumescale.zip"2. Enter Play Mode Expected results: volumeScale of AudioS... Read more

2
votes
Fixed

[GrabPass] Screen flips upside down when using GrabPass, HDR and image e...

DirectX

-

Mar 18, 2016

-

Version/s: 5.4.0b10

The game view is vertically flipped when the following conditions are met: - The camera renders a material that uses GrabPass.- HDR ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.