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Shader cache grows indefinitely
Shader cache has no means of automatically purging old entries. This means that the cache grows indefinitely unless manually deleted... Read more
[SubGraphs] Certain parameters throw 'unexpected type' exceptions when u...
Repro steps:1. Import the attached package2. Open the ParamterIssue.vfx and/or the ParameterSubGraphIssue subgraph3. Observe the con... Read more
[ECS] Transform.Position values reset to 0 after changing it when Entiti...
How to reproduce:1. Open attached Unity project "Copy Transform Error"2. Load "SampleScene" scene3. Select Demonstration GameObject4... Read more
[iOS] Crash in InitializeBlitFramebuffer with Metal
Steps to reproduce:1) Open the attached project (fix_stripped 2.zip).2) Build and deploy to an iOS device. The build crashes in Init... Read more
[Android] SoftInput is taking full screen in landscape
As discussed with Yury. We should look into IME_FLAG_NO_FULLSCREEN being added to the imeOptions.Uses full screen in Landscape orien... Read more
[URP] Alpha Threshold of 1 makes material transparent when using MSAA
Repro Steps Open an attached project “AlphaClippingBug.zip”Open “AlphaThresholdBug” sceneSelect “Material” in the Project located un... Read more
Inline style values override external style values when VisualElements a...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/Bug.unity” Scene3. Enter the Play Mode4. Create... Read more
[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...
To reproduce:1. Build attached project for WP82. Notice "System.Net.Sockets.SocketException" errors in console Read more
[Shuriken] Tessellation materials cause trails to disappear
Repro steps:1. Import the attached package in an HDRP-enabled project.2. Open the ShurikenTessellation scene3. Observe no trails are... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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