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Crash on ResolveInstanceIDMapping when building the Player on a specific...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and Run the Player (File > Build And Run)3. Observe the Player E... Read more
Paused VR game steps frames when refocusing the game window
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Drag the game window out of the editor4. Pause the ... Read more
The Editor crashes when removing material from Mesh Renderer
Steps to reproduce:1. Open the attached “MaterialRemoveCrashBug” project2. Open the “ShadowReceiverDemoScene” scene3. In the Hierarc... Read more
[HDRP] There's a line in the Camera Preview window when fog is enabled a...
How to reproduce:1. Open the user's attached "Fog Test" project2. Open the "Fog" Scene3. In the Hierarchy select the "Main Camera" G... Read more
[UWP] [IL2CPP] File.Exists method returns false
Steps to reproduce:1. Download and open attached project2. Switch platform to UWP3. Target any device and build the project on IL2CP... Read more
RaycastCommand documentation needs to be updated.
Raycast command docs need updating, from the Fogbugz entry: "I know the issue is old and closed, but can the documentation please be... Read more
[WebGL] NavMeshSurface crashes player when it refers to a NavMeshData file
https://github.com/Unity-Technologies/NavMeshComponents Add a NavMeshSurface component to an object.Press the Bake button from it's ... Read more
Large amount of cache entries cause a cache miss to take more time to co...
How to reproduce:1. Open the user attached project (CachingMetricsTest.zip)2. Open the test runner window by going to the menubar: W... Read more
[Animation Stream] Root Curves are evaluated twice on character using An...
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro:- Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled