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Argument Exception gets thrown when selecting any Marker after clicking ...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
NetworkTransform does not autodetect CharacterController
When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more
VFX Graph doesn't get updated after changing the Point Cache Node's Asse...
How to reproduce:1. Open the user's attached "MatchParticleHD.zip" project2. Open the "Test" Scene3. Select the "BasePiece" GameObje... Read more
Package Manager Select all keyboard shortcut selects all packages even i...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Package Manager window (Window > Package ... Read more
Non-prefab Assets with .prefab extension are incorrectly handled by the ...
How to reproduce:1. Open the submitted project (MeshPrefabImport_193)2. Select the 'customer_model' prefab in the Project window Exp... Read more
[iOS][Android] Point light lights scene incorrectly in Survival Shooter
Steps to reproduce:1) Open the attached project (or import Survival Shooter from the Asset Store to a blank project).2) Build and de... Read more
Editor crashes with Transform::GetPosition when duplicating Prefabs with...
Steps to reproduce:1. Open User-supplied project ("Leviathan.zip")2. In the Hierarchy window, expand "Chaine" GameObject3. Select al... Read more
DrawMeshInstanced Unable to sample Property Array set in MaterialPropert...
How to reproduce:1. Download and open the attached project2. Open "SampleScene" scene3. Enter "Play" mode4. Observe the spheres in t... Read more
[MovieTexture] Rolloff not working on Movie Textures audio
Steps to reproduce: 1. Open the attached project2. Open and play 'AudioVideo3DSoundBug' scene3. Notice the game object with movie te... Read more
[Shadergraph] Reordering enum entries causes the enum to change in the m...
Repro steps:1. Create a shadergraph2. Create an enum keyword3. Drag the keyword onto the graph and plug it into base color4. Make th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture