Search Issue Tracker
Not Reproducible
Fixed in 11.0.0
Votes
0
Found in [Package]
10.2.0
Issue ID
1328671
Regression
Yes
VFX Graph doesn't get updated after changing the Point Cache Node's Asset reference
How to reproduce:
1. Open the user's attached "MatchParticleHD.zip" project
2. Open the "Test" Scene
3. Select the "BasePiece" GameObject in the Hierarchy window
4. Open the "BasePiece" VFX Graph
5. Set the "Point Cache" Node Asset reference to "Rock_A_02_LOD00"
6. Press the "Save" button in the VFX Graph
7. Observe the "BasePiece" GameObject in the Scene view
Expected result: Point Cache Node's Asset reference gets updated
Actual result: Point Cache Node's Asset reference doesn't get updated
Reproducible with: 10.2.0 (2020.2.0b9), 10.4.0 (2020.3.3f1, 2021.1.0a9)
Not reproducible with: 7.5.3 (2019.4.24f1), 10.1.0 (2020.2.0b9), 11.0.0 (2021.1.0a10, 2021.1.2f1), 12.0.0 (2021.2.0a12)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors are thrown in the console while using perforce when moving an asset using shortcuts
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
Resolution Note:
Not reproducible on 11.0.0 (2021.1.0a10), 2020.3.20f1, 2021.1.26f1 and above
Resolution Note (fix version 11.0.0):
No longer reproducible on 2021.1.26f1