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[Editor] Loading via asset bundle causes loss of information in shaders
Steps to reproduce:1. Download and open attached project "StandardShaderAssetBundleTest.zip"2. Open "EmissionMissing"3. Drag a prefa... Read more
App freezes on iPhone 4 when the device is rotated during splash screen ...
Steps to reproduce: 1. Open attached project2. Build and deploy to iPhone 43. Launch the application4. When the splash screen appear... Read more
[VR] 5.4: Setting VRSettings.showDeviceView to false via API freezes Gam...
In previous recent Unity versions Game view would go blank when VRSettings.showDeviceView was set false, indicating the CenterEye. I... Read more
GI lighting does not move correctly with the parent object
To reproduce the issue follow the steps:1. Open "GIBug" project2. Play "main" scene3. GI light moves slightly faster than the parent... Read more
[Standalone] UI Image flickers in the splashscreen while loading another...
How to reproduce:1. Open the attached project2. Build the project for Standalone target3. Run it and notice that at some point while... Read more
Cannot select console tab after switching current platform API
Steps to reproduce:1. Create empty project w/ default layout2. Turn on player settings and de-select automatic API for the platform ... Read more
When Line Spacing isn't set to 1, Unity cannot determine how many line c...
Reproduction steps:1. Open attached project2. Open and play the "TestScene" scene3. Notice that the right Input Field has the same l... Read more
Objects instantiated from AssetBundles ignore light probes
How to reproduce:1. Open the attached project (AssetBundleProbeTest_v2.zip)2. Open TestScene3. Build Asset Bundle (AssetBundle>Bu... Read more
UI Button Component OnClick Event List "Minus" Button is Unclickable
To reproduce the issue follow the steps:1. Open "UIButton Fail" project2. Open "Example" Scene3. Using inspector look at button game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DualThreadAllocator<DynamicHeapAllocator>::Contains when closing a Sub Scene with DynamicBuffer to MetaChunkEntity in Play mode
- Crash on UnityMain when switching from DX11 to DX12 with HDR enabled
- Player gets a grey filter over the whole window when Player is in Exlcusive window mode and HDR is enabled
- Missing VisionOS "Target minimum VisionOS Version" Field in the Project Settings window
- External Script Editor preference resets to last set IDE when switching Unity Editor versions