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[Stripping] StateMachineBehaviour overrides not called on iOS
How to reproduce: 1. Open attached project (35509 statemachinebehaviour.zip)- Make sure that the Strip Engine Code option in the Pla... Read more
OnLevelWasLoaded being called differently in editor and build
Played in editor and a standalone build, appears to be fixed. Read more
Logging section loses layout on wider height and smallest width
How to reproduce:1. Create a new project2. Go to Edit->ProjectSettings-> Player ( to show Player Settings in the inspector Tab... Read more
Projects list in Unity start screen is messed up
To reproduce:1. Open Unity 5.4.0b2 Actual behavior: projects list is messed up, 2-3 projects shown in each line (see pic below)Expec... Read more
Huge performance spike when activating a gameobject with Cloth component
To reproduce:1. Open attached project2. Open "Scene" scene3. Notice that "ToggleActive.cs" script disables and enables "Spearmaster_... Read more
Open Project Dialog has corrupted list of the projects
Regression - not reproduces in 5.4.0b1 How we can reproduce it1 Open Unity 5.3.1f1 or 5.3.1p32 Open Unity 5.40b2 Actual result: the ... Read more
After activating display list in game view space bar stops sending input...
To reproduce:1. Create a new project2. Select an object3. Switch to game view and open the "displays" drop down list4. Select some p... Read more
[WebGL] default font look differently in build compared to editor
-e: see title and screenshot attached -repro:--open attached project--play scene & type into the field--build & run for WebG... Read more
[Mobile][Shader]Circular banding and lateral striation rendering issues ...
To reproduce:1) Open attached project and scene in it2) Build and run on mobile3) Move around the device a bit - the sun moves by ti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Nested Canvases' CanvasGroup.blocksRaycasts parameter ignores inheritance from parent Canvases' CanvasGroup when Override Sorting is enabled
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled