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[iOS] Screen.safeArea value on Awake differs from the value on Start if ...
To reproduce: 1. Download attached project "Test_SafeArea.zip" and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Deploy... Read more
[Android] Unable to load or use keystore with password due to incorrect ...
Steps to reproduce:1. Use keytool.exe to create a keystore with a password, and a key with the a password2. Load Unity and set it to... Read more
Errors are thrown regarding failure to copy DLL (NavMeshComponents.dll) ...
How to reproduce:1. Open the attached project ("MazeCrusherGame.zip")2. Open the repro scene ("Mighty Hammer")3. Make some changes i... Read more
[TreeCreator] Base Prefab is also modified when changing Prefab Variant ...
How to reproduce:1. Open the attached 'TreeCreatorVariantBug.zip' project2. Go to Project tab and double-click on 'Tree Variant' (to... Read more
[ProBuilder] "ProBuilder Window" tooltip appears truncated
"ProBuilder Window" tooltip appears truncated. Steps to reproduce:1. Create a new project.2. Go to Window > Package Manager > ... Read more
[HDRP] The Camera's Color buffer is no longer accessible in the VFX Graph
Repro steps:1. Include the attached VFX file in a scene2. Add a cube in the scene which is visible to the camera3. Open the effect a... Read more
Crash on "CollectAndProduceGameObject' when opening Project or entering ...
Reproduction steps: 1. Open "Paint Hit 2.zip" project2. Crash3. Delete the Library folder4. Open "Paint Hit 2.zip" project5. Open "G... Read more
[Linux][ShaderGraph] Default ShaderGraph shaders are "not compatible" wi...
Reproduction steps: 1. Open "New Unity Project (2).zip" project2. Select the Shader "graph"3. Notice that the "SRP Batcher" is "not ... Read more
[Timeline] Deleting an "Animation Track" that points to the same Animato...
Reproduction steps: 1. Open "TimelineAnimatorIssue" project2. Select "Timeline" GO in the Hierarchy window3. Preview the Animation4.... Read more
Modifying "Image.sprite" of an existing Image, deforms it
Reproduction steps: 1. Open "IconRendering.zip" project2. Enter Play mode3. Wait until some Images are instantiated4. Notice that so... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled