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[ShaderGraph] FormerlySerializedAs do not works with JSon serialisation
When serializing element with JSonUtility, user should be able to migrate data using provided FormerlySerializedAs attribute as in Y... Read more
[Android] [Mali] Mesh Render produces artifact across half screen when r...
To reproduce:1. Open attached project "Repro_GalaxyS10e.zip"2. Build for Android with Mali G763. When in App, keep scaling the mesh ... Read more
Collaborate turns itself off
What happened? For some projects, Collab is turning itself off without user confirmation. Users are returning to their projects and ... Read more
ECS DynamicBuffers created during Conversion throw an exception about de...
How to reproduce:1. Open attached project2. Enter the Play Mode Reproducible with: 2019.1.0f2, 2019.2.0a14, 2019.3.0a1Not reproducib... Read more
Light Probe Group cells from the active Scene are still displayed when i...
How to reproduce:1. Open user-submitted project (LightProbeBug)2. Navigate to the Assets/Prefabs folder3. Open one of the prefabs in... Read more
MoveMouseEvent.button returns 0 both when no button is pressed and when ...
How to reproduce:1. Open the attached "case_1149053-MouseMoveButton.zip" project2. Open the "BugReport > ExampleWindow" window3. ... Read more
IL2CPP build fails when building on Android platform
To reproduce:1. Open the user's attached project2. Switch platform to Android3. Un-tick the "Custom Keystore" in the Player Settings... Read more
"OnApplicationPause" does not trigger when Title bar is Right Clicked
Reproduction steps: 1. Open "Windows_Freeze.zip" project2. Enter Play mode3. Notice music is playing4. Unfocus Unity5. Notice music ... Read more
[Android] Shaders fail to compile on Galaxy S4 (SGX544MP3 GPU) OpenGL ES 2
To reproduce:1. Open attached project2. Build and run on a Galaxy S43. Notice that shaders do not compile Actual result: There shoul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The macOS Player is built to a different folder than the selected one when the Player is built on Windows
- Editor memory leak in VisualElement when recompiling in a blank URP project