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[Transform] transform.SetSiblingIndex(out of range) should throw an exce...
For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more
[Transform] transform.IsChildOf(transform) returns true
Currently returns true (by design in cpp code, the binding method name is IsChildOrSameTransform), the method should probably be ren... Read more
[WSA] Directory.CreateDirectory fails if path has all "/" slashes
Directory.CreateDirectory(Application.persistentDataPath + "/38"); causes an exception IOException: Could not find any part of the p... Read more
[OpenGLES]Render Textures do not generate MipMaps, mipmaps contain rando...
To reproduce:1. Open attached project2. Change Graphics API to OpenGLCore, OpenGLES2 or OpenGLES33. Play CharacterSystemTest scene4.... Read more
Undocked Unity panels don't cast drop shadow when reopened
Repro steps: 1. Open Unity (empty or existing project)2. Undock any panel (tested with Console)3. To help visualise issue, move undo... Read more
NetworkLobbyManager changes the scene as soon as one player is readyToBegin
Repro steps:1) Open the attached project and build it2) Run two instances of the build3) On one build host a multiplayer match, with... Read more
[UnityEngine.Mesh.SetArrayForChannel] NullReferenceExceptions when playi...
To reproduce:1. Open attached project2. Play scene3. Notice NullReferenceExceptions in console Regression from 5.4.0a4 (c877ead45aff... Read more
All about bugs
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Latest issues
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