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[HDRP] QOL improvement for Display Stats debug mode
As discussed with Anis, its sometimes hard to see if frame times are improved or not because the number changes very rapidly in cert... Read more
Component variable's label text is not bolded when editing Prefab's Rigi...
Reproduction steps:1. Open the attached project ("case_1265836-PrefabOverrides.zip")2. Open the repro scene ("SampleScene")3. Select... Read more
[IL2CPP][macOS] Xcode Build fails when using Legacy Build System
How to reproduce:1. Open the attached project2. Go to the Build Settings (File->Build Settings)3. Enable the "Create Xcode projec... Read more
[Mobile] OnPostRender Post-Process is not rendered if Anti Aliasing is e...
Reproduction steps:1. Open the attached user's project "OnPostRenderBug.zip"2. In the Project window under "Assets/Scenes" open "Sam... Read more
Crash on Scripting::ScriptingWrapperFor/SavePrefab_Internal when saving ...
Reproduction steps:1. Open user's attached project2. Press "Test" > "Create and Save Asset"3. Repeat step 2 (can take around 5 tr... Read more
Unapplied Prefab override Components cannot be reordered by dragging the...
How to reproduce:1. Open user-submitted project (ReproPrefabComponentOrderBug.zip)2. Open the SampleScene3. Select the 'RootPrefab'4... Read more
[ECS] Static Game Objects' positions are incorrect in the Play mode when...
How to reproduce:1. Open the attached "BugReport.zip" project and "scene" scene2. In the Hierarchy window, toggle the checkbox to en... Read more
[Occlusion Culling] Camera invisible objects aren't culled in certain sc...
Reproduction steps:1. Open the attached project ("OcclusionIssues.zip")2. Open "Occlusion" scene3. Open Occlusion window (Window->... Read more
Editor freezes on cleanup mono after building the player when exiting af...
Reproduction steps:1. Open attached project ("case_1275303-client") in File Explorer2. Open the "build-android-exe-full.bat" file an... Read more
[Graphics]"Gfx command not handled" error thrown continuously on switchi...
When Graphics APIs set to Vulkan and switching the Editor to Wireframe Mode then it causes the Editor to throw "Gfx command not hand... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when painting detail on Terrain with a highly detailed Prefab
- Crash on mono_object_handle_isinst_mbyref_raw when SerializedReference points to a struct implementing ISerializationCallbackReceiver whose first field is a UnityEngine.Object
- Default name of a "Category" in a VFX Graph is not capitalised
- [Android] TMP Input Field loses focus on click when using an external keyboard
- GameObject renders as a cube when changing Cast Shadows