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Fixed in 2019.2.X
Votes
0
Found in
2017.3
Issue ID
1118278
Regression
No
Vertex compression is completely disabled on platforms with CompressedGPUSkinningDisabled
Steps:
1. download project in comment (20190307_skinnedmeshvertcompression.zip)
2. open project and build player on iOS device
3. run the player on iOS device
4. On XCode, click on camera icon to capture GPU frame
5. Wait for frame debugging to load
6. Navigate to Camera.Render > Drawing > Render.OpaqueGeometry > RenderForwardOpaque.Render > RenderForward.RenderLoopJob > 24 [drawIndexedPrimitives:Triangle indexCount...] > double click on Geometry
7. Observe the skinned mesh's TEXCOORD0 input format
Expected: input format for TEXCOORD0 is half2
Actual: input format for TEXCOORD0 is float2
Reproducible in: 2019.2.0a10
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Resolution Note (fix version 2019.2):
Fixed in 2019.2