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[Encoding/compression] Baked lighting results in bright blocky artifacts...
How to reproduce:1. Open the attached 'URPDirectionalLightmapZeroDir.zip' project2. Make sure that your Target Platform is set to An... Read more
Dropdown value can be quickly changed when bool 'interactable' is set to...
How to reproduce:1. Open the attached project (case-1265256.zip)2. Enter Play Mode3. In the Game view click on the Dropdown displayi... Read more
[2D][Sprite Atlas] Sprite Atlas assets are unable to upgrade
[2D][Sprite Atlas] Sprite Atlas assets are unable to upgrade. On changing Sprite packer mode from "Sprite Atlas V2 (Experimental)" t... Read more
[HDRP] InvalidOperationException & Serialized Property errors are thrown...
InvalidOperationException, Serialized Property and GUI errors are thrown on resetting DefaultCompositionGraph profile. Steps to repr... Read more
[XR SDK][Performance] XR: Oculus MultiView stereorendering shows lower p...
Using Oculus XRSDK, multiview shows lower number of objects spawned compared to multipass.The Perf hit for MultiView(compared to Mul... Read more
[HDRP] Retrieving array & Mismatched type errors on changing the array s...
Errors are thrown:-Retrieving array element that was out of bounds.-SerializedProperty m_ShaderProperties.Array.data[2].propertyType... Read more
[HDRP] Error assigning 2D texture to CUBE texture property on saving the...
-Error assigning 2D texture to CUBE texture property on saving the DefaultCompositeGraph after adding Cubemap property.-On adding Te... Read more
[HDRP] Matrix, Gradient & SamplerState properties do not add in DefaultC...
Matrix, Gradient & SamplerState properties do not add in DefaultCompositionGraph profile on adding new property in DefaultCompos... Read more
[HDRP] Property name changes in DefaultCompositionGraph profile on addin...
Property name changes in DefaultCompositionGraph profile on adding new property in DefaultCompositionGraph. Steps to repro:1. Create... Read more
[Scene Template] Templates Information box is getting misaligned when Ne...
The information for the Templates and its documentation link text is going out of its bounding box when "New Scene" window is resize... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dragged Transform Scale values in UI Builder are incremented by whole numbers
- Invalid Audio Handle error is thrown on Play Mode exit when Pipe.GetAvailableData is used in RootOutputInstance.IRealtime.EarlyProcessing
- [HDRP] Custom Post Process Orders dropdown is unstructured and unsearchable when adding a custom pass in Global Settings
- Background Image type in UI Builder falls back to "Texture" if no reference is set and the element is reselected
- Terrain's Brush Masks overlay is empty when a Brush is opened