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[Linux][Vulkan] Crash when docking Shader Graph window on a LWRP templat...
How to reproduce:1. Open the originally attached project ('LWRPTest.zip')2. Double click Paint1G_WAnim_Shader to open the shader gra... Read more
Handle elements are only drawn when calling Handles.Label first in Scene...
How to reproduce:1. Open "SampleScene" Scene in the Attached "New Unity Project.zip" Project2. Click Test > "TestWindow" in the T... Read more
RenderTexture mirrors view horizontally when MSAA settings are not the s...
Reproduction steps:1. Open the attached Project inside of "MSAA Render Texture Bug.zip"2. Open and Play the "Scene" Scene3. After pl... Read more
[Remote] Editor and Remote crashes when running a project via unity Remo...
To reproduce:1. Open attached project "SkeeBall.zip", scene "Game"2. Enter Play mode with Unity Remote device connected3. Throw a co... Read more
[LWRP] Shadows are showing in front of the object when moving it
How to reproduce:1. Open the attached project2. Go to Project tab -> "5_OneOffEffects" folder and open "OneOffEffects" scene3. Pl... Read more
Editor freezes on Collecting Enlighten data when building a default HDRP...
To reproduce:1. Open user's attached project ("hdrp test")2. Open Scene "SampleScene"3. Build the project-- Building process freezes... Read more
Upgrading project to 2019.x results in a crash
Reproduction steps: 1. Open "Cockpit 2018.zip" project Result: Crash on Import Reproduced with: 2019.2.0a11, 2019.2.0a10, 2019.2.0a8... Read more
Crash on AssetImporter::GetAssetPathName when opening a project
How to reproduce:1. Unzip the attached project from "case_1141393-MRTK.zip"2. Open the project with Unity Editor-- Editor crash Repr... Read more
Reference lost when Camera.main is called in the Prefab Mode
Steps to reproduce:1. Open Project "CameraNullRef"2. Enter the Prefab Mode for "prefab1"3. prefab1 contains Main Camera, but can not... Read more
Camera.clearFlags doesn't update on Camera Preview
Steps to repro:1. Create a new project and open it2. Select the Main Camera in Hierarchy and set "Clear Flags" to "Depth Only" Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS