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Wire gizmos not visible from a distance
How to reproduce:1. Open the user's attached 'Gizmos Bug.zip' project2. From the 'Scenes' folder open the 'SampleScene' Scene3. Zoom... Read more
[Linux] HDRP Project crashes Editor with "(Unknown)" entries in the stac...
How to reproduce:1. Open the user attached project (StarLightLantern.zip)2. In the Project window go to "Assets > Scenes" and ope... Read more
Blend shape normal shading is wrong around bends
How to reproduce:1. Open attached project "DigitalDouble.zip"2. Enter Play Mode3. Pause Play Mode4. Advance frame by frame while loo... Read more
Blurry graphical artifacts are visible in the Player when building a HD ...
How to reproduce:1. Create a new project with the High Definition RP2. Set the Graphics API to Vulkan (Edit -> Project Settings -... Read more
The rendered Texture of the Object is corrupted when the Object's Model ...
How to reproduce:1. Open attached "MirroredTangentsIssue.zip" project and SampleScene scene2. Enable the 2D Scene view3. Double clic... Read more
[HDRP][DXR] Having more than 32 submesh throws console errors
Repro steps :- Open test project- Open sample scene- Drag and drop the file 33_multi.fbx into the scene view Expected : Mesh should ... Read more
[Virtual Texturing][HDRP] VT cache settings cannot be edited in HDRP asset
Steps:1a. Open new 3D template1b. Add HDRP in package manager (10.0.0-preview.27)1c. select Fix All and Create One on HDRP wizard po... Read more
[Addressables] InvalidCastException is thrown when a project is built wi...
How to reproduce:1. Open the user's attached "AddressablesBugReport.zip" project2. Go to File -> Build Settings3. Make sure "Deve... Read more
Prompt for user action (overwrite, rename, cancel) when moving files in ...
Expected result: When moving a file that has the same file name as the destination's file a prompt should show up letting the user d... Read more
Console window: add Clear on Recompile option
Console window has "Clear on Play" and "Clear on Build" options. Would be useful to have a "Clear on Recompile" one. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes